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Add documentation for runlist HAL that is called from other units: - read_engine_status_info Jira NVGPU-4112 Change-Id: I6ca10169b71d39193383d010bfb2aa7eef0a8746 Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2214309 Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_GOPS_ENGINE_H
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#define NVGPU_GOPS_ENGINE_H
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#include <nvgpu/types.h>
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/**
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* @file
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*
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* Engine HAL interface.
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*/
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struct gk20a;
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struct nvgpu_engine_status_info;
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struct nvgpu_debug_context;
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/**
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* Engine status HAL operations.
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*
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* @see gpu_ops
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*/
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struct gops_engine_status {
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/**
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* @brief Read engine status info.
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*
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* @param g [in] Pointer to GPU driver struct.
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* @param engine_id [in] H/w engine id.
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* @param status [in,out] Pointer to struct abstracting engine
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* status.
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*
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* Read engine status information from GPU h/w, and:
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* - Determine if engine is busy.
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* - Determine if engine if faulted.
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* - Determine current context status
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* (see #nvgpu_engine_status_ctx_status).
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* - Determine current context id and type. Valid when status is
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* #NVGPU_CTX_STATUS_VALID, #NVGPU_CTX_STATUS_CTXSW_SAVE or
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* #NVGPU_CTX_STATUS_CTXSW_SWITCH.
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* - Determine next context id and type. Valid when status is
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* #NVGPU_CTX_STATUS_CTXSW_LOAD or #NVGPU_CTX_STATUS_CTXSW_SWITCH.
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*
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* @see nvgpu_engine_status_info
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* @see nvgpu_engine_status_ctx_status
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* @see nvgpu_engine_get_ids
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*/
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void (*read_engine_status_info)(struct gk20a *g,
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u32 engine_id, struct nvgpu_engine_status_info *status);
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/** @cond DOXYGEN_SHOULD_SKIP_THIS */
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void (*dump_engine_status)(struct gk20a *g,
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struct nvgpu_debug_context *o);
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/** @endcond DOXYGEN_SHOULD_SKIP_THIS */
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};
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/** @cond DOXYGEN_SHOULD_SKIP_THIS */
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struct gops_engine {
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bool (*is_fault_engine_subid_gpc)(struct gk20a *g,
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u32 engine_subid);
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u32 (*get_mask_on_id)(struct gk20a *g,
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u32 id, bool is_tsg);
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int (*init_info)(struct nvgpu_fifo *f);
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int (*init_ce_info)(struct nvgpu_fifo *f);
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};
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/** @endcond DOXYGEN_SHOULD_SKIP_THIS */
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#endif
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