Files
linux-nvgpu/drivers/gpu/nvgpu/include/nvgpu/vm.h
Alex Waterman a9e21b487a nvgpu: Fixes for QNX build structure changes
Minor updates in the path to header files.

Change-Id: I6fe1db8f050d9b168a1662f0cb65e15bc13c2195
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2810665
Reviewed-by: svcacv <svcacv@nvidia.com>
Reviewed-by: Sagar Kadamati <skadamati@nvidia.com>
Reviewed-by: Tejal Kudav <tkudav@nvidia.com>
GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
2022-12-28 06:56:34 -08:00

904 lines
29 KiB
C

/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file
*
* This header contains the OS agnostic APIs for dealing with VMs. Most of the
* VM implementation is system specific - it must translate from a platform's
* representation of DMA'able memory to our nvgpu_mem notion.
*
* However, some stuff is platform agnostic. VM ref-counting and the VM struct
* itself are platform agnostic. Also, the initialization and destruction of
* VMs is the same across all platforms (for now).
*
* VM Design:
* ----------------
*
* The VM managment in nvgpu is split up as follows: a vm_gk20a struct which
* defines an address space. Each address space is a set of page tables and a
* GPU Virtual Address (GVA) allocator. Any number of channels may bind to a VM.
*
* +----+ +----+ +----+ +-----+ +-----+
* | C1 | | C2 | ... | Cn | | VM1 | ... | VMn |
* +-+--+ +-+--+ +-+--+ +--+--+ +--+--+
* | | | | |
* | | +----->-----+ |
* | +---------------->-----+ |
* +------------------------>-----------------+
*
* Each VM also manages a set of mapped buffers (struct nvgpu_mapped_buf)
* which corresponds to _user space_ buffers which have been mapped into this
* VM. Kernel space mappings (created by nvgpu_gmmu_map()) are not tracked by
* VMs. This may be an architectural bug, but for now it seems to be OK. VMs can
* be closed in various ways - refs counts hitting zero, direct calls to the
* remove routine, etc. Note: this is going to change. VM cleanup is going to be
* homogonized around ref-counts. When a VM is closed all mapped buffers in the
* VM are unmapped from the GMMU. This means that those mappings will no longer
* be valid and any subsequent access by the GPU will fault. That means one must
* ensure the VM is not in use before closing it.
*
* VMs may also contain VM areas (struct nvgpu_vm_area) which are created for
* the purpose of sparse and/or fixed mappings. If userspace wishes to create a
* fixed mapping it must first create a VM area - either with a fixed address or
* not. VM areas are reserved - other mapping operations will not use the space.
* Userspace may then create fixed mappings within that VM area.
*/
#ifndef NVGPU_VM_H
#define NVGPU_VM_H
#include <nvgpu/kref.h>
#include <nvgpu/list.h>
#include <nvgpu/rbtree.h>
#include <nvgpu/types.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/pd_cache.h>
#include <nvgpu/nvgpu_mem.h>
#include <nvgpu/allocator.h>
struct vm_gk20a;
struct nvgpu_vm_area;
struct nvgpu_sgt;
struct gk20a_comptag_allocator;
struct nvgpu_channel;
/*
* Defined by each OS. Allows the common VM code do things to the OS specific
* buffer structures.
*/
struct nvgpu_os_buffer;
#ifdef __KERNEL__
#include <nvgpu/linux/vm.h>
#elif defined(__NVGPU_POSIX__)
#include <nvgpu/posix/vm.h>
#elif defined(NVGPU_HVRTOS)
#include <nvgpu_hvrtos/vm.h>
#else
/* QNX include goes here. */
#include <nvgpu/qnx/vm.h>
#endif
#define NVGPU_VM_NAME_LEN 32U
/**
* This structure describes the properties of batch mapping/unmapping.
*/
struct vm_gk20a_mapping_batch {
/**
* When we are unmapping a buffer from GPU address space, the
* translations will be teared down from GPU page table. The
* contents of the physical address need to be removed from L2 cache
* of the GPU core.
* The field describes whether the cache flushing is needed or not.
*/
bool gpu_l2_flushed;
/**
* When we are unmapping a buffer from GPU address space, the
* translations will be teared down from GPU page table. The cached
* contents of the deleted translations of the page table need to
* invalidated from the translation look aside buffer.
* The field describes whether the TLB invalidation is needed or not.
*/
bool need_tlb_invalidate;
};
/**
* This structure describes buffer mapped by the GPU.
* When we map a buffer to GPU address space by calling #nvgpu_vm_map(), this
* structure will be populated. It will be inserted in to virtual memory
* context.
* It is needed to avoid duplicate mapping of the same buffer in the same
* virtual memory context.
*/
struct nvgpu_mapped_buf {
/**
* Pointer to the #vm_gk20a struct where the buffer is mapped.
*/
struct vm_gk20a *vm;
/**
* Pointer to nvgpu_vm_area.
* It helps for fixed offset mappings. If the user wants to do fixed
* address mappings, the user need to reserve an address space in the vm
* context by calling #vm_area_alloc(). The vm_area that belongs to the
* mapped buffer will be stored in this field.
*/
struct nvgpu_vm_area *vm_area;
/**
* Number of references to the same buffer.
* If the new mapping already exists in the vm context, mapping
* call will just increment the reference count by one.
*/
struct nvgpu_ref ref;
/**
* Red black tree node to the buffer.
*/
struct nvgpu_rbtree_node node;
/** List of buffers. */
struct nvgpu_list_node buffer_list;
/**
* GPU virtual address used by the buffer mapping.
*/
u64 addr;
/**
* Size of the buffer mapping.
*/
u64 size;
/**
* Page size index used for mapping(4KB/64KB).
*/
u32 pgsz_idx;
/**
* Flags describes the mapping properties.
*/
u32 flags;
/**
* kind used for mapping.
*/
s16 kind;
/**
* User provided GPU virtual address or not.
* It helps to identify whether the address space is managed
* by user space or not.
*/
bool va_allocated;
/**
* Offset into compression tags pool if compression enabled.
*/
u32 ctag_offset;
/**
* GMMU read/write flags specified when mapping was created.
*/
enum gk20a_mem_rw_flag rw_flag;
/**
* Aperture specified when mapping was created
*/
enum nvgpu_aperture aperture;
/**
* Os specific buffer structure.
* Separate from the nvgpu_os_buffer struct to clearly distinguish
* lifetime. A nvgpu_mapped_buf_priv will _always_ be wrapped by a
* struct nvgpu_mapped_buf; however, there are times when a struct
* nvgpu_os_buffer would be separate. This aims to prevent dangerous
* usage of container_of() or the like in OS code.
*/
struct nvgpu_mapped_buf_priv os_priv;
};
static inline struct nvgpu_mapped_buf *
nvgpu_mapped_buf_from_buffer_list(struct nvgpu_list_node *node)
{
return (struct nvgpu_mapped_buf *)
((uintptr_t)node - offsetof(struct nvgpu_mapped_buf,
buffer_list));
}
static inline struct nvgpu_mapped_buf *
mapped_buffer_from_rbtree_node(struct nvgpu_rbtree_node *node)
{
return (struct nvgpu_mapped_buf *)
((uintptr_t)node - offsetof(struct nvgpu_mapped_buf, node));
}
/**
* Virtual Memory context.
* It describes the address information, synchronisation objects and
* information about the allocators.
*/
struct vm_gk20a {
/**
* Pointer to the GPU's memory management state.
*/
struct mm_gk20a *mm;
/**
* This describes the address space id of the
* address space allocated.
*/
struct gk20a_as_share *as_share;
/** Name of the Virtual Memory context. */
char name[NVGPU_VM_NAME_LEN];
/** Start GPU address of the context. */
u64 virtaddr_start;
/** End GPU address of the context. */
u64 va_limit;
/** Number of buffers using the context. */
u32 num_user_mapped_buffers;
/**
* To enable large page support (64KB).
*/
bool big_pages;
/**
* Enable Compression tags.
* It is not enabled for safety build.
*/
bool enable_ctag;
/** Page size used for mappings with this address space. */
u32 big_page_size;
/** Whether this address space is managed by user space or not. */
bool userspace_managed;
/** GPU and CPU using same address space or not. */
bool unified_va;
/**
* Describes the GPU page table levels.
* It describes number of bits required for every level of gpu
* page table and provides method to update the entries in the
* corresponding levels.
*/
const struct gk20a_mmu_level *mmu_levels;
/** Number of references to this context.*/
struct nvgpu_ref ref;
/**
* Lock to synchronise the operations like add and delete of a
* page table entry and walking the page table in this VM context.
*/
struct nvgpu_mutex update_gmmu_lock;
/**
* GMMU page directory for this context.
* It describes the list of PDEs or PTEs associated in the GMMU.
*/
struct nvgpu_gmmu_pd pdb;
/**
* Pointers to different types of page allocators.
* These structs define the address spaces. In some cases it's possible
* to merge address spaces (user and user_lp) and in other cases it's
* not. vma[] allows the code to be agnostic to this by always using
* address spaces through this pointer array.
* #nvgpu_vm_init_vma() will initialise this allocators
* for different address ranges provided.
*/
struct nvgpu_allocator *vma[GMMU_NR_PAGE_SIZES];
struct nvgpu_allocator kernel;
struct nvgpu_allocator user;
struct nvgpu_allocator user_lp;
/**
* RB tree having the buffers associated with this vm context.
*/
struct nvgpu_rbtree_node *mapped_buffers;
/**
* List of vm_area associated with this vm context.
*/
struct nvgpu_list_node vm_area_list;
#ifdef CONFIG_NVGPU_GR_VIRTUALIZATION
u64 handle;
#endif
/** Supported page sizes. */
u32 gmmu_page_sizes[GMMU_NR_PAGE_SIZES];
/**
* If non-NULL, kref_put will use this batch when
* unmapping. Must hold vm->update_gmmu_lock.
*/
struct vm_gk20a_mapping_batch *kref_put_batch;
#ifdef CONFIG_NVGPU_SW_SEMAPHORE
/*
* For safety it is not enabled.
* Each address space needs to have a semaphore pool.
*/
struct nvgpu_semaphore_pool *sema_pool;
#endif
/**
* Create sync point read only map for sync point range.
* Channels sharing same vm will also share same sync point ro map.
*/
u64 syncpt_ro_map_gpu_va;
/**
* Protect allocation of sync point map.
*/
struct nvgpu_mutex syncpt_ro_map_lock;
};
/*
* Mapping flags.
*/
#define NVGPU_VM_MAP_FIXED_OFFSET BIT32(0)
#define NVGPU_VM_MAP_CACHEABLE BIT32(1)
#define NVGPU_VM_MAP_IO_COHERENT BIT32(2)
#define NVGPU_VM_MAP_UNMAPPED_PTE BIT32(3)
#define NVGPU_VM_MAP_DIRECT_KIND_CTRL BIT32(4)
#define NVGPU_VM_MAP_L3_ALLOC BIT32(5)
#define NVGPU_VM_MAP_PLATFORM_ATOMIC BIT32(6)
#define NVGPU_VM_MAP_TEGRA_RAW BIT32(7)
#define NVGPU_VM_MAP_ACCESS_DEFAULT 0U
#define NVGPU_VM_MAP_ACCESS_READ_ONLY 1U
#define NVGPU_VM_MAP_ACCESS_READ_WRITE 2U
#define NVGPU_KIND_INVALID S16(-1)
/**
* @brief Get the reference to the virtual memory context.
*
* @param vm [in] Pointer to virtual memory context.
*
* - Increment the reference in the associated context.
*
* @return None.
*/
void nvgpu_vm_get(struct vm_gk20a *vm);
/**
* @brief Release the reference to the virtual memory context.
*
* @param vm [in] Pointer to virtual memory context.
*
* - Decrement the reference in the associated context.
*
* @return None.
*/
void nvgpu_vm_put(struct vm_gk20a *vm);
/**
* @brief Get the associated address space associated
* with virtual memory context..
*
* @param vm [in] Pointer to virtual memory context.
*
* - Return the id of address space share associated with the
* virtual memory context.
*
* @return address space share id.
*/
int vm_aspace_id(struct vm_gk20a *vm);
/**
* @brief Bind the virtual memory context to the given channel.
*
* @param vm [in] Pointer to virtual memory context.
* @param ch [in] Pointer to nvgpu channel.
*
* - Increment reference count of virtual memory context.
* - Assign the virtual memory context to channel virtual memory context.
* - Program the different hardware blocks of GPU with addresses associated
* with virtual memory context.
*
* @return Zero, always.
*/
int nvgpu_vm_bind_channel(struct vm_gk20a *vm, struct nvgpu_channel *ch);
/**
* @brief Check big page translation is possible with the given address
* and size.
*
* @param vm [in] Pointer to virtual memory context.
* @param base [in] The virtual address.
* @param size [in] The size.
*
* - Get the big page size mask.
* - Compute the base and size by ANDing with big page size mask.
* - If the computed base or size is non zero, returns FALSE.
*
* @return TRUE, if it supports.
* FALSE, if it is not supported.
*/
bool nvgpu_big_pages_possible(struct vm_gk20a *vm, u64 base, u64 size);
/**
* @brief Determine how many bits of the address space is covered by
* last level PDE.
*
* @param g [in] The GPU.
* @param big_page_size [in] Big page size supported by GMMU.
*
* - Go to the last level before page table entry level and return
* the mmu_levels[x].lo_bit.
*
* @return number of bits with last level of entry.
*/
u32 nvgpu_vm_pde_coverage_bit_count(struct gk20a *g, u64 big_page_size);
/**
* @brief Eliminates redundant cache flushes and invalidates.
*
* @param mapping_batch [in/out] Pointer to mapping batch.
*
* - Set mapping_batch.gpu_l2_flushed and mapping_batch.need_tlb_invalidate
* to false.
*
* @return None.
*/
void nvgpu_vm_mapping_batch_start(struct vm_gk20a_mapping_batch *mapping_batch);
/**
* @brief Flushes cache and invalidates TLB if it needed.
*
* @param vm [in] Pointer to virtual memory context.
* @param mapping_batch [in] Pointer to mapping batch.
*
* - Get mapping_batch.gpu_l2_flushed and mapping_batch.need_tlb_invalidate.
* - Flush and invalidate as the values read.
*
* @return None.
*/
void nvgpu_vm_mapping_batch_finish(
struct vm_gk20a *vm, struct vm_gk20a_mapping_batch *mapping_batch);
/**
* @brief Does flushes cache and invalidates TLB if it needed.
*
* @param vm [in] Pointer to virtual memory context.
* @param mapping_batch [in] Pointer to mapping batch.
*
* - Acquire the vm.update_gmmu_lock.
* - Get mapping_batch.gpu_l2_flushed and mapping_batch.need_tlb_invalidate.
* - Flush and invalidate as the values read.
* - Release the lock hold.
*
* @return None.
*/
void nvgpu_vm_mapping_batch_finish_locked(
struct vm_gk20a *vm, struct vm_gk20a_mapping_batch *mapping_batch);
/**
* @brief Get the number of buffers mapped in given virtual memory context
* and reference to the buffers.
*
* @param vm [in] Pointer to virtual memory context.
* @param mapped_buffers [out] Pointer to array of struct nvgpu_mapped_buf.
* @param num_buffers [out] number of buffers.
*
* - If virtual memory context is managed by user space, return zero.
* - Acquire the vm.update_gmmu_lock.
* - Allocate memory for buffer list.
* - Fill the buffer list by walking the RB tree contains the mapped buffers.
* - Increment the mapped_buffer.ref by one.
* - Assign the allocated buffer list to @mapped_buffers and update
* - @num_buffers.
* - Get mapping_batch.gpu_l2_flushed and mapping_batch.need_tlb_invalidate.
* - Flush and invalidate as the values read.
* - Release the lock hold.
*
* @return Zero.
*/
int nvgpu_vm_get_buffers(struct vm_gk20a *vm,
struct nvgpu_mapped_buf ***mapped_buffers,
u32 *num_buffers);
/**
* @brief Release the reference to given list of buffers.
*
* @param vm [in] Pointer to virtual memory context.
* @param mapped_buffers [in/out] Pointer to array of struct
* #nvgpu_mapped_buf.
* @param num_buffers [in] number of buffers.
*
* - Acquire the vm.update_gmmu_lock.
* - Walk the @mapped_buffers list and decrement mapped_buffer.ref by one.
* - Release the lock hold.
* - Free the memory @mapped_buffers.
*
* @return None.
*/
void nvgpu_vm_put_buffers(struct vm_gk20a *vm,
struct nvgpu_mapped_buf **mapped_buffers,
u32 num_buffers);
/**
* @brief Check the buffer already mapped in the given VM context. It is a
* OS specific call.
*
* @param vm [in] Pointer to virtual memory context.
* @param os_buf [in] Pointer to #nvgpu_os_buffer struct.
* @param map_addr [in] Address where it is mapped. It is valid for
* fixed mappings.
* @param flags [in] Flags describes the properties of the mapping.
* - Min: NVGPU_VM_MAP_FIXED_OFFSET
* - Max: NVGPU_VM_MAP_PLATFORM_ATOMIC
* @param kind [in] Kind parameter.
*
* - Acquire the vm.update_gmmu_lock.
* - Walk the tree and find the buffer by calling nvgpu_vm_find_mapped_buf() or
* nvgpu_vm_find_mapped_buf_reverse using the input flags.
* - Release the lock held.
*
* @return #nvgpu_mapped_buf struct, if it finds.
* @retval NULL if #nvgpu_mapped_buf struct is not found.
* @retval NULL in case of invalid #flags.
*/
struct nvgpu_mapped_buf *nvgpu_vm_find_mapping(struct vm_gk20a *vm,
struct nvgpu_os_buffer *os_buf,
u64 map_addr,
u32 flags,
s16 kind);
/**
* @brief Map #sgt into the GPU address space described by #vm.
*
* @param vm [in] Pointer to virtual memory context.
* @param os_buf [in] Pointer to #nvgpu_os_buffer struct.
* @param sgt [in] Scatter gather table pointer describes
* the buffer.
* @param map_addr [in] GPU virtual address if it is fixed
* mapping.
* @param map_size [in] Size of the mapping.
* @param phys_offset [in] Offset of the mapping to start.
* @param rw [in] Describes the mapping(READ/WRITE).
* - Min: gk20a_mem_flag_none
* - Max: gk20a_mem_flag_write_only
* @param flags [in] Mapping is fixed or not.
* - Min: NVGPU_VM_MAP_FIXED_OFFSET
* - Max: NVGPU_VM_MAP_PLATFORM_ATOMIC
* @param compr_kind [in] Default map caching key.
* @param incompr_kind [in] Map caching key.
* @param batch [in] Describes TLB invalidation and cache
* flushing.
* @param aperture [in] System memory or VIDMEM.
* - Min: APERTURE_SYSMEM
* - Max: APERTURE_VIDMEM
* @param mapped_buffer_arg [in/out] Mapped buffer.
*
* - Validate the inputs.
* - Acquire the vm.update_gmmu_lock.
* - Get the buffer size by calling #nvgpu_os_buf_get_size().
* - Check the buffer is mapped already by calling #nvgpu_vm_find_mapping().
* - If the buffer is already mapped, return the buffer.
* - If it is fixed mapping, validate the @size and @phys_offset.
* - Check the buffer can be mapped by computing the page table entry size.
* - Call HAL specific map function to map the buffer.
* - Increase the reference in mapped buffer.
* - Insert the mapped buffer in VM context by calling
* #nvgpu_insert_mapped_buf().
* - Release the lock held.
*
* @return Zero, for successful mapping.
* Suitable errors, for failures.
* @retval -EINVAL in case of invalid #rw.
* @retval -EINVAL in case of invalid #flags.
* @retval -EINVAL in case of invalid #aperture.
*/
int nvgpu_vm_map(struct vm_gk20a *vm,
struct nvgpu_os_buffer *os_buf,
struct nvgpu_sgt *sgt,
u64 map_addr,
u64 map_size,
u64 phys_offset,
enum gk20a_mem_rw_flag rw,
u32 map_access_requested,
u32 flags,
s16 compr_kind,
s16 incompr_kind,
struct vm_gk20a_mapping_batch *batch,
enum nvgpu_aperture aperture,
struct nvgpu_mapped_buf **mapped_buffer_arg);
/**
* @brief Unmap #offset into the GPU address space described by #vm.
*
* @param vm [in] Pointer to virtual memory context.
* @param offset [in] Offset of the mapping to unmap.
* @param batch [in] Describes TLB invalidation and cache
* flushing.
*
* - Validate the inputs.
* - Acquire the vm.update_gmmu_lock.
* - Get the buffer calling #nvgpu_vm_find_mapping().
* - If it is fixed mapping, wait for all references to leave
* by triggering 100ms software timer.
* - Check the buffer references. When it becomes null release the buffer by
* calling HAL specific unmap function to unmap the buffer.
* - Remove it from VM context.
* - Call #nvgpu_vm_unmap_system() to free some OS specific data.
*
* @return None.
*/
void nvgpu_vm_unmap(struct vm_gk20a *vm, u64 offset,
struct vm_gk20a_mapping_batch *batch);
/**
* @brief Os specific unmap function.
*
* @param mapped_buffer [in] Pointer to #nvgpu_mapped_buf struct.
*
* - Os specific unmap operation to free some OS specific data of
* - the given dma buffer.
*
* @return None.
*/
void nvgpu_vm_unmap_system(struct nvgpu_mapped_buf *mapped_buffer);
/**
* @brief Unmap and free the mapped buffer from VM context.
*
* @param nvgpu_ref [in] Pointer to #nvgpu_ref struct.
*
* - Get the mapped buffer by calling #nvgpu_mapped_buf_from_ref().
* - Call #nvgpu_vm_do_unmap() to unmap and free the mapped buffer.
* - #nvgpu_vm_do_unmap() will do the following
* - Call HAL specific g.ops.mm.gmmu.unmap() to unmap the buffer.
* - Remove the mapped buffer from mapped buffer list.
* - Free the memory allocated for mapped buffer.
*
* @return None.
*/
void nvgpu_vm_unmap_ref_internal(struct nvgpu_ref *ref);
/**
* @brief Os specific function to get the size of allocated dma buffer.
*
* @param mapped_buffer [in] Pointer to OS specific
* #nvgpu_os_buffer struct.
*
* - OS specific function to query the size of allocated dma buffer.
*
* @return Size of the buffer.
*/
u64 nvgpu_os_buf_get_size(struct nvgpu_os_buffer *os_buf);
/*
* These all require the VM update lock to be held.
*/
/**
* @brief Find the mapped buffer in VM context for the given address.
*
* @param vm [in] Pointer to VM context.
* @param addr [in] GPU virtual address.
*
* - Get the root node by accessing vm.mapped_buffers.
* - Search the RB tree with the given address @addr to get the
* mapped buffer by calling #nvgpu_rbtree_search().
*
* @return Pointer to #nvgpu_mapped_buf struct, if
* mapping exists.
* NULL,if not exists.
*/
struct nvgpu_mapped_buf *nvgpu_vm_find_mapped_buf(
struct vm_gk20a *vm, u64 addr);
/**
* @brief Find the mapped buffer in VM context with in the given
* address.
*
* @param vm [in] Pointer to VM context.
* @param addr [in] GPU virtual address.
*
* - Get the root node by accessing vm.mapped_buffers.
* - Search the RB tree with in the range of the given address
* @addr to get the mapped buffer by calling #nvgpu_rbtree_range_search().
*
* @return Pointer to #nvgpu_mapped_buf struct, if
* mapping exists.
* NULL,if not exists.
*/
struct nvgpu_mapped_buf *nvgpu_vm_find_mapped_buf_range(
struct vm_gk20a *vm, u64 addr);
/**
* @brief Find the mapped buffer in VM context that is less than
* the given address.
*
* @param vm [in] Pointer to VM context.
* @param addr [in] GPU virtual address.
*
* - Get the root node by accessing vm.mapped_buffers.
* - Search the RB tree to get the mapped buffer by calling
* #nvgpu_rbtree_less_than_search().
*
* @return Pointer to #nvgpu_mapped_buf struct, if
* mapping exists.
* NULL,if not exists.
*/
struct nvgpu_mapped_buf *nvgpu_vm_find_mapped_buf_less_than(
struct vm_gk20a *vm, u64 addr);
/**
* @brief Insert the mapped buffer in VM context.
*
* @param vm [in] Pointer to VM context.
* @param mapped_buffer [in] Pointer to #nvgpu_mapped_buf struct.
*
* - Create a RB tree node with key_start as mapped_buffer.addr
* and key_end as the sum of mapped_buffer.addr and size.
* - Get the root node by accessing vm.mapped_buffers.
* - Insert the node using root node by calling #nvgpu_rbtree_insert().
*
* @return None.
*/
void nvgpu_insert_mapped_buf(struct vm_gk20a *vm,
struct nvgpu_mapped_buf *mapped_buffer);
/**
* @brief Initialize a preallocated virtual memory context.
*
* @param mm [in] Pointer to the given GPU's memory management
* state.
* @param vm [in/out] Pointer to virtual memory context.
* @param big_page_size [in] Size of big pages associated with
* this VM.
* @param low_hole [in] The size of the low hole
* (non-addressable memory at the bottom of
* the address space).
* @param user_reserved [in] Space reserved for user allocations.
* @param kernel_reserved [in] Space reserved for kernel only allocations.
* @param small_big_split [in] Specifies small big page address split.
* @param big_pages [in] If true then big pages are possible in the
* VM. Note this does not guarantee that big
* pages will be possible.
* @param unified_va [in] If true then GPU and CPU are using same address
* space.
* @param name [in] Name of the address space.
*
* - Initialise some basic properties like supported page sizes, name, whether
* the address space is unified, address ranges and whether the address space
* is managed by user/kernel of the virtual memory context by calling
* #nvgpu_vm_init_attributes().
* - Call HAL specific #vm_as_alloc_share() to allocate share id for the
* virtual memory context, if ops.mm.vm_as_alloc_share is not null.
* - Initialise the page table by calling #nvgpu_gmmu_init_page_table().
* - Initialise the address ranges and corresponding allocators by calling
* #nvgpu_vm_init_vma_allocators().
* - Initialise synchronisation primitives.
*
* @return Zero, for success.
* Suitable errors for failures.
* @retval -ENOMEM if overlap between user and kernel spaces.
* @retval -EINVAL if #kernel_reserved is 0.
*/
int nvgpu_vm_do_init(struct mm_gk20a *mm,
struct vm_gk20a *vm,
u32 big_page_size,
u64 low_hole,
u64 user_reserved,
u64 kernel_reserved,
u64 small_big_split,
bool big_pages,
bool userspace_managed,
bool unified_va,
const char *name);
/**
* @brief This function creates an address space for a specific vm.
* @sa #nvgpu_init_mm_support().
*
* @param g [in] The GPU super structure.
* @param big_page_size [in] Size of big pages associated with
* this VM.
* @param low_hole [in] The size of the low hole
* (non-addressable memory at the bottom of
* the address space).
* @param user_reserved [in] Space reserved for user allocations.
* @param kernel_reserved [in] Space reserved for kernel only allocations.
* @param small_big_split [in] Specifies small big page address split.
* @param big_pages [in] If true then big pages are possible in the
* VM. Note this does not guarantee that big
* pages will be possible.
* @param unified_va [in] If true then GPU and CPU are using same address
* space.
* @param name [in] Name of the address space.
*
* This function initializes an address space according to the following map:
*
* +--+ 0x0
* | |
* +--+ @low_hole
* | |
* ~ ~ This is the "user" section, @user_reserved.
* | |
* +--+ @aperture_size - @kernel_reserved
* | |
* ~ ~ This is the "kernel" section, @kernel_reserved.
* | |
* +--+ @aperture_size
*
* The user section is there for what ever is left over after the @low_hole and
* @kernel_reserved memory have been portioned out. The @kernel_reserved is
* always present at the top of the memory space and the @low_hole is always at
* the bottom.
*
* For certain address spaces a "user" section makes no sense (bar1, etc) so in
* such cases the @kernel_reserved and @low_hole should sum to exactly
* @aperture_size.
*
* - Call #nvgpu_vm_do_init() to initialise the address space.
*
* @return Pointer to struct #vm_gk20a, if success.
* @retval NULL insufficient system resources to create vm.
*/
struct vm_gk20a *nvgpu_vm_init(struct gk20a *g,
u32 big_page_size,
u64 low_hole,
u64 user_reserved,
u64 kernel_reserved,
u64 small_big_split,
bool big_pages,
bool userspace_managed,
bool unified_va,
const char *name);
/*
* These are private to the VM code but are unfortunately used by the vgpu code.
* It appears to be used for an optimization in reducing the number of server
* requests to the vgpu server. Basically the vgpu implementation of
* map_global_ctx_buffers() sends a bunch of VA ranges over to the RM server.
* Ideally the RM server can just batch mappings but until such a time this
* will be used by the vgpu code.
*/
/**
* @brief Allocate virtual address from the VM context.
*
* @param vm [in] Pointer to VM context.
* @param size [in] Size to be allocated.
* @param pgsz_idx [in] Page size index.
* - Min: GMMU_PAGE_SIZE_SMALL
* - Max: GMMU_PAGE_SIZE_KERNEL
*
* - Get the #nvgpu_allocator struct for the given @pgsz_idx.
* - Call #nvgpu_alloc_pte() to allocate virtual address from the allocator.
*
* @return Virtual address allocated.
*/
u64 nvgpu_vm_alloc_va(struct vm_gk20a *vm, u64 size, u32 pgsz_idx);
/**
* @brief Free the virtual address from the VM context.
*
* @param vm [in] Pointer to VM context.
* @param addr [in] Virtual address to be freed.
* @param pgsz_idx [in] Page size index.
*
* - Get the #nvgpu_allocator struct.
* - Free the @addr using the #nvgpu_allocator by calling #nvgpu_free().
*
* @return None.
*/
void nvgpu_vm_free_va(struct vm_gk20a *vm, u64 addr, u32 pgsz_idx);
#endif /* NVGPU_VM_H */