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Change license of OS independent source code files to MIT. JIRA NVGPU-218 Change-Id: I1474065f4b552112786974a16cdf076c5179540e Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1565880 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
186 lines
4.8 KiB
C
186 lines
4.8 KiB
C
/*
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* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PAGE_ALLOCATOR_PRIV_H
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#define PAGE_ALLOCATOR_PRIV_H
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#include <nvgpu/allocator.h>
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/list.h>
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#include <nvgpu/rbtree.h>
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struct nvgpu_allocator;
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/*
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* This allocator implements the ability to do SLAB style allocation since the
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* GPU has two page sizes available - 4k and 64k/128k. When the default
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* granularity is the large page size (64k/128k) small allocations become very
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* space inefficient. This is most notable in PDE and PTE blocks which are 4k
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* in size.
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*
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* Thus we need the ability to suballocate in 64k pages. The way we do this for
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* the GPU is as follows. We have several buckets for sub-64K allocations:
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*
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* B0 - 4k
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* B1 - 8k
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* B3 - 16k
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* B4 - 32k
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* B5 - 64k (for when large pages are 128k)
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*
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* When an allocation comes in for less than the large page size (from now on
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* assumed to be 64k) the allocation is satisfied by one of the buckets.
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*/
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struct page_alloc_slab {
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struct nvgpu_list_node empty;
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struct nvgpu_list_node partial;
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struct nvgpu_list_node full;
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int nr_empty;
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int nr_partial;
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int nr_full;
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u32 slab_size;
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};
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enum slab_page_state {
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SP_EMPTY,
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SP_PARTIAL,
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SP_FULL,
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SP_NONE
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};
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struct page_alloc_slab_page {
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unsigned long bitmap;
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u64 page_addr;
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u32 slab_size;
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u32 nr_objects;
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u32 nr_objects_alloced;
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enum slab_page_state state;
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struct page_alloc_slab *owner;
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struct nvgpu_list_node list_entry;
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};
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static inline struct page_alloc_slab_page *
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page_alloc_slab_page_from_list_entry(struct nvgpu_list_node *node)
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{
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return (struct page_alloc_slab_page *)
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((uintptr_t)node - offsetof(struct page_alloc_slab_page, list_entry));
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};
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/*
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* Struct to handle internal management of page allocation. It holds a list
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* of the chunks of pages that make up the overall allocation - much like a
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* scatter gather table.
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*/
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struct nvgpu_page_alloc {
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/*
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* nvgpu_sgt for describing the actual allocation. Convenient for
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* GMMU mapping.
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*/
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struct nvgpu_sgt sgt;
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int nr_chunks;
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u64 length;
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/*
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* Only useful for the RB tree - since the alloc may have discontiguous
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* pages the base is essentially irrelevant except for the fact that it
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* is guarenteed to be unique.
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*/
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u64 base;
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struct nvgpu_rbtree_node tree_entry;
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/*
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* Set if this is a slab alloc. Points back to the slab page that owns
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* this particular allocation. nr_chunks will always be 1 if this is
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* set.
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*/
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struct page_alloc_slab_page *slab_page;
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};
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static inline struct nvgpu_page_alloc *
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nvgpu_page_alloc_from_rbtree_node(struct nvgpu_rbtree_node *node)
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{
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return (struct nvgpu_page_alloc *)
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((uintptr_t)node - offsetof(struct nvgpu_page_alloc, tree_entry));
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};
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struct nvgpu_page_allocator {
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struct nvgpu_allocator *owner; /* Owner of this allocator. */
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/*
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* Use a buddy allocator to manage the allocation of the underlying
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* pages. This lets us abstract the discontiguous allocation handling
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* out of the annoyingly complicated buddy allocator.
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*/
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struct nvgpu_allocator source_allocator;
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/*
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* Page params.
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*/
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u64 base;
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u64 length;
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u64 page_size;
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u32 page_shift;
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struct nvgpu_rbtree_node *allocs; /* Outstanding allocations. */
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struct page_alloc_slab *slabs;
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int nr_slabs;
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struct nvgpu_kmem_cache *alloc_cache;
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struct nvgpu_kmem_cache *slab_page_cache;
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u64 flags;
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/*
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* Stat tracking.
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*/
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u64 nr_allocs;
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u64 nr_frees;
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u64 nr_fixed_allocs;
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u64 nr_fixed_frees;
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u64 nr_slab_allocs;
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u64 nr_slab_frees;
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u64 pages_alloced;
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u64 pages_freed;
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};
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static inline struct nvgpu_page_allocator *page_allocator(
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struct nvgpu_allocator *a)
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{
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return (struct nvgpu_page_allocator *)(a)->priv;
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}
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static inline struct nvgpu_allocator *palloc_owner(
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struct nvgpu_page_allocator *a)
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{
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return a->owner;
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}
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#endif
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