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engine queue head and tail methods were retrieved from falcon structure. engine queue initialization can get these methods directly from hal through params. Also eliminate struct nvgpu_falcon dereference in engine queue sources to remove inclusion of falcon_priv.h. JIRA NVGPU-1994 Change-Id: Idbebd5049cfd14eb3fe0e27b2bef8436cc61e101 Signed-off-by: Sagar Kamble <skamble@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2016290 GVS: Gerrit_Virtual_Submit Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com> Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
82 lines
3.0 KiB
C
82 lines
3.0 KiB
C
/*
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_ENGINE_FB_QUEUE_H
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#define NVGPU_ENGINE_FB_QUEUE_H
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#include <nvgpu/types.h>
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struct gk20a;
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struct nvgpu_engine_fb_queue;
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struct nvgpu_engine_fb_queue_params {
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struct gk20a *g;
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u32 flcn_id;
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/* logical queue identifier */
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u32 id;
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/* physical queue index */
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u32 index;
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/* in bytes */
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u32 size;
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/* open-flag */
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u32 oflag;
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/* fb queue params*/
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/* Holds the offset of queue data (0th element) */
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u32 fbq_offset;
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/* fb queue element size*/
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u32 fbq_element_size;
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/* Holds super surface base address */
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struct nvgpu_mem *super_surface_mem;
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/* engine specific ops */
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int (*queue_head)(struct gk20a *g, u32 queue_id, u32 queue_index,
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u32 *head, bool set);
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int (*queue_tail)(struct gk20a *g, u32 queue_id, u32 queue_index,
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u32 *tail, bool set);
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};
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/* queue public functions */
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int nvgpu_engine_fb_queue_init(struct nvgpu_engine_fb_queue **queue_p,
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struct nvgpu_engine_fb_queue_params params);
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bool nvgpu_engine_fb_queue_is_empty(struct nvgpu_engine_fb_queue *queue);
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int nvgpu_engine_fb_queue_pop(struct nvgpu_engine_fb_queue *queue,
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void *data, u32 size, u32 *bytes_read);
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int nvgpu_engine_fb_queue_push(struct nvgpu_engine_fb_queue *queue,
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void *data, u32 size);
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void nvgpu_engine_fb_queue_free(struct nvgpu_engine_fb_queue **queue_p);
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u32 nvgpu_engine_fb_queue_get_position(struct nvgpu_engine_fb_queue *queue);
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u32 nvgpu_engine_fb_queue_get_element_size(struct nvgpu_engine_fb_queue *queue);
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u32 nvgpu_engine_fb_queue_get_offset(struct nvgpu_engine_fb_queue *queue);
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u8 *nvgpu_engine_fb_queue_get_work_buffer(struct nvgpu_engine_fb_queue *queue);
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int nvgpu_engine_fb_queue_free_element(struct nvgpu_engine_fb_queue *queue,
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u32 queue_pos);
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void nvgpu_engine_fb_queue_lock_work_buffer(
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struct nvgpu_engine_fb_queue *queue);
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void nvgpu_engine_fb_queue_unlock_work_buffer(
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struct nvgpu_engine_fb_queue *queue);
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#endif /* NVGPU_ENGINE_FB_QUEUE_H */
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