Files
linux-nvgpu/drivers/gpu/nvgpu/common/mm/nvgpu_allocator.c
Nicolas Benech cb2a05dd92 gpu: nvgpu: Fix LibC MISRA 17.7 in common
MISRA Rule-17.7 requires the return value of all functions to be used.
Fix is either to use the return value or change the function to return
void. This patch contains fix for all 17.7 violations instandard C functions
in common code.

JIRA NVGPU-1036

Change-Id: Id6dea92df371e71b22b54cd7a521fc22812f9b69
Signed-off-by: Nicolas Benech <nbenech@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1929899
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2018-11-01 17:15:37 -07:00

181 lines
4.0 KiB
C

/*
* gk20a allocator
*
* Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/allocator.h>
#include <nvgpu/gk20a.h>
#include "gk20a/mm_gk20a.h"
u64 nvgpu_alloc_length(struct nvgpu_allocator *a)
{
if (a->ops->length != NULL) {
return a->ops->length(a);
}
return 0;
}
u64 nvgpu_alloc_base(struct nvgpu_allocator *a)
{
if (a->ops->base != NULL) {
return a->ops->base(a);
}
return 0;
}
bool nvgpu_alloc_initialized(struct nvgpu_allocator *a)
{
if (a->ops == NULL || a->ops->inited == NULL) {
return false;
}
return a->ops->inited(a);
}
u64 nvgpu_alloc_end(struct nvgpu_allocator *a)
{
if (a->ops->end != NULL) {
return a->ops->end(a);
}
return 0;
}
u64 nvgpu_alloc_space(struct nvgpu_allocator *a)
{
if (a->ops->space != NULL) {
return a->ops->space(a);
}
return 0;
}
u64 nvgpu_alloc(struct nvgpu_allocator *a, u64 len)
{
return a->ops->alloc(a, len);
}
u64 nvgpu_alloc_pte(struct nvgpu_allocator *a, u64 len, u32 page_size)
{
return a->ops->alloc_pte(a, len, page_size);
}
void nvgpu_free(struct nvgpu_allocator *a, u64 addr)
{
a->ops->free(a, addr);
}
u64 nvgpu_alloc_fixed(struct nvgpu_allocator *a, u64 base, u64 len,
u32 page_size)
{
if (a->ops->alloc_fixed != NULL) {
return a->ops->alloc_fixed(a, base, len, page_size);
}
return 0;
}
void nvgpu_free_fixed(struct nvgpu_allocator *a, u64 base, u64 len)
{
/*
* If this operation is not defined for the allocator then just do
* nothing. The alternative would be to fall back on the regular
* free but that may be harmful in unexpected ways.
*/
if (a->ops->free_fixed != NULL) {
a->ops->free_fixed(a, base, len);
}
}
int nvgpu_alloc_reserve_carveout(struct nvgpu_allocator *a,
struct nvgpu_alloc_carveout *co)
{
if (a->ops->reserve_carveout != NULL) {
return a->ops->reserve_carveout(a, co);
}
return -ENODEV;
}
void nvgpu_alloc_release_carveout(struct nvgpu_allocator *a,
struct nvgpu_alloc_carveout *co)
{
if (a->ops->release_carveout != NULL) {
a->ops->release_carveout(a, co);
}
}
void nvgpu_alloc_destroy(struct nvgpu_allocator *a)
{
a->ops->fini(a);
nvgpu_mutex_destroy(&a->lock);
(void) memset(a, 0, sizeof(*a));
}
#ifdef __KERNEL__
void nvgpu_alloc_print_stats(struct nvgpu_allocator *na,
struct seq_file *s, int lock)
{
na->ops->print_stats(na, s, lock);
}
#endif
/*
* Handle the common init stuff for a nvgpu_allocator.
*/
int nvgpu_alloc_common_init(struct nvgpu_allocator *a, struct gk20a *g,
const char *name, void *priv, bool dbg,
const struct nvgpu_allocator_ops *ops)
{
int err;
if (ops == NULL) {
return -EINVAL;
}
/*
* This is the bare minimum operations required for a sensible
* allocator.
*/
if (ops->alloc == NULL || ops->free == NULL || ops->fini == NULL) {
return -EINVAL;
}
err = nvgpu_mutex_init(&a->lock);
if (err != 0) {
return err;
}
a->g = g;
a->ops = ops;
a->priv = priv;
a->debug = dbg;
(void) strncpy(a->name, name, sizeof(a->name));
a->name[sizeof(a->name) - 1U] = '\0';
return 0;
}