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A new unit nvgpu_engine_status_info is added. The unit provides a HAL ops function pointer read_engine_status_info() to read and produce a struct of type nvgpu_engine_status_info. Additionally, the unit provides public APIs to retrieve data from the struct nvgpu_engine_status_info. Jira NVGPU-1315 Change-Id: I6c167c36081bee5c9a8db51d3467c8f5f02c2685 Signed-off-by: Debarshi Dutta <ddutta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2003886 Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com> Reviewed-by: Konsta Holtta <kholtta@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/io.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/engine_status.h>
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#include <nvgpu/hw/gv100/hw_fifo_gv100.h>
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#include "engine_status_gm20b.h"
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#include "engine_status_gv100.h"
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void read_engine_status_info_gv100(struct gk20a *g, u32 engine_id,
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struct nvgpu_engine_status_info *status)
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{
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u32 engine_reg_data;
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gm20b_read_engine_status_info(g, engine_id, status);
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engine_reg_data = status->reg_data;
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/* populate the engine reload status */
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status->in_reload_status =
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fifo_engine_status_eng_reload_v(engine_reg_data) != 0U;
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return;
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}
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