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The message to tell RM server to unbind channel has to be sent after client unbinds the channel and before client calls tsg release. The channel has to belong to a tsg on RM server before client submit a runlist to remove the channel. Or there's a bare channel problem. By moving .tsg_unbind_channl one layer lower, gk20a_tsg_unbind_channel() will be common functions for all chip, and it'll call tsg release after call .tsg_unbind_channel. So vgpu won't need to worry about tsg was released before sending msg to RM server. Bug 200382695 Bug 200382785 Change-Id: I32acc122f3f9d5d0628049ccf673225f9e90c87a Signed-off-by: Richard Zhao <rizhao@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1645383 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>