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Put all debugfs dependencies inside #ifdef CONFIG_DEBUG_FS. This includes some functions in allocators that were used only for debugging. Remove include of linux/debugfs.h on files that do not deal with debugfs. linux/debugfs.h implicitly included linux/fs.h, which we relied on. Add explicit include of linux/fs.h for all files where this is the case. Change-Id: I16feffae6b0e3a2edf366075cdc01ade86be06f9 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1467897 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit
209 lines
5.1 KiB
C
209 lines
5.1 KiB
C
/*
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* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nvgpu/atomic.h>
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#include <nvgpu/allocator.h>
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#include <nvgpu/kmem.h>
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#include "lockless_allocator_priv.h"
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static u64 nvgpu_lockless_alloc_length(struct nvgpu_allocator *a)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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return pa->length;
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}
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static u64 nvgpu_lockless_alloc_base(struct nvgpu_allocator *a)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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return pa->base;
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}
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static int nvgpu_lockless_alloc_inited(struct nvgpu_allocator *a)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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int inited = pa->inited;
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rmb();
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return inited;
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}
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static u64 nvgpu_lockless_alloc_end(struct nvgpu_allocator *a)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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return pa->base + pa->length;
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}
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static u64 nvgpu_lockless_alloc(struct nvgpu_allocator *a, u64 len)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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int head, new_head, ret;
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u64 addr = 0;
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if (len != pa->blk_size)
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return 0;
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head = ACCESS_ONCE(pa->head);
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while (head >= 0) {
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new_head = ACCESS_ONCE(pa->next[head]);
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ret = cmpxchg(&pa->head, head, new_head);
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if (ret == head) {
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addr = pa->base + head * pa->blk_size;
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atomic_inc(&pa->nr_allocs);
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alloc_dbg(a, "Alloc node # %d @ addr 0x%llx\n", head,
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addr);
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break;
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}
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head = ACCESS_ONCE(pa->head);
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}
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return addr;
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}
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static void nvgpu_lockless_free(struct nvgpu_allocator *a, u64 addr)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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int head, ret;
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u64 cur_idx, rem;
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cur_idx = addr - pa->base;
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rem = do_div(cur_idx, pa->blk_size);
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while (1) {
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head = ACCESS_ONCE(pa->head);
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ACCESS_ONCE(pa->next[cur_idx]) = head;
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ret = cmpxchg(&pa->head, head, cur_idx);
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if (ret == head) {
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atomic_dec(&pa->nr_allocs);
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alloc_dbg(a, "Free node # %llu\n", cur_idx);
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break;
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}
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}
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}
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static void nvgpu_lockless_alloc_destroy(struct nvgpu_allocator *a)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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nvgpu_fini_alloc_debug(a);
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nvgpu_vfree(a->g, pa->next);
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nvgpu_kfree(nvgpu_alloc_to_gpu(a), pa);
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}
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#ifdef CONFIG_DEBUG_FS
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static void nvgpu_lockless_print_stats(struct nvgpu_allocator *a,
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struct seq_file *s, int lock)
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{
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struct nvgpu_lockless_allocator *pa = a->priv;
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__alloc_pstat(s, a, "Lockless allocator params:\n");
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__alloc_pstat(s, a, " start = 0x%llx\n", pa->base);
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__alloc_pstat(s, a, " end = 0x%llx\n", pa->base + pa->length);
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/* Actual stats. */
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__alloc_pstat(s, a, "Stats:\n");
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__alloc_pstat(s, a, " Number allocs = %d\n",
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atomic_read(&pa->nr_allocs));
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__alloc_pstat(s, a, " Number free = %d\n",
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pa->nr_nodes - atomic_read(&pa->nr_allocs));
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}
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#endif
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static const struct nvgpu_allocator_ops pool_ops = {
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.alloc = nvgpu_lockless_alloc,
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.free = nvgpu_lockless_free,
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.base = nvgpu_lockless_alloc_base,
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.length = nvgpu_lockless_alloc_length,
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.end = nvgpu_lockless_alloc_end,
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.inited = nvgpu_lockless_alloc_inited,
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.fini = nvgpu_lockless_alloc_destroy,
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#ifdef CONFIG_DEBUG_FS
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.print_stats = nvgpu_lockless_print_stats,
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#endif
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};
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int nvgpu_lockless_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
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const char *name, u64 base, u64 length,
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u64 blk_size, u64 flags)
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{
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int i;
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int err;
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int nr_nodes;
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u64 count, rem;
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struct nvgpu_lockless_allocator *a;
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if (!blk_size)
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return -EINVAL;
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/*
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* Ensure we have space for at least one node & there's no overflow.
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* In order to control memory footprint, we require count < INT_MAX
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*/
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count = length;
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rem = do_div(count, blk_size);
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if (!base || !count || count > INT_MAX)
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return -EINVAL;
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a = nvgpu_kzalloc(g, sizeof(struct nvgpu_lockless_allocator));
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if (!a)
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return -ENOMEM;
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err = __nvgpu_alloc_common_init(__a, g, name, a, false, &pool_ops);
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if (err)
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goto fail;
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a->next = vzalloc(sizeof(*a->next) * count);
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if (!a->next) {
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err = -ENOMEM;
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goto fail;
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}
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/* chain the elements together to form the initial free list */
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nr_nodes = (int)count;
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for (i = 0; i < nr_nodes; i++)
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a->next[i] = i + 1;
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a->next[nr_nodes - 1] = -1;
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a->base = base;
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a->length = length;
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a->blk_size = blk_size;
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a->nr_nodes = nr_nodes;
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a->flags = flags;
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atomic_set(&a->nr_allocs, 0);
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wmb();
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a->inited = true;
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nvgpu_init_alloc_debug(g, __a);
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alloc_dbg(__a, "New allocator: type lockless\n");
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alloc_dbg(__a, " base 0x%llx\n", a->base);
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alloc_dbg(__a, " nodes %d\n", a->nr_nodes);
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alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size);
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alloc_dbg(__a, " flags 0x%llx\n", a->flags);
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return 0;
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fail:
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nvgpu_kfree(g, a);
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return err;
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}
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