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Use the bootstrap base address for calculating the address of WPR. The bootstrap base is dynamic and depends on amount of memory, so we should not hard code any address. Bug 200244445 Change-Id: Ia700d24c8d572a25946f7b1847faec72c40c6796 Signed-off-by: David Martinez Nieto <dmartineznie@nvidia.com> Reviewed-on: http://git-master/r/1242252 Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-on: http://git-master/r/1267125 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>