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Add support for replayable fault buffer and enable it. Bug 1587836 Change-Id: Iee4ba42ab175c0d72d2c041fdb3ac9d845358847 Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-on: http://git-master/r/661668 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
/*
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* Copyright (c) 2015, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*/
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#ifndef RPFB_GP20B_H
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#define RPFB_GP20B_H
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struct gk20a;
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#define NV_UVM_FAULT_BUF_SIZE 32
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int gp10b_replayable_pagefault_buffer_init(struct gk20a *g);
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u32 gp10b_replayable_pagefault_buffer_get_index(struct gk20a *g);
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u32 gp10b_replayable_pagefault_buffer_put_index(struct gk20a *g);
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bool gp10b_replayable_pagefault_buffer_is_empty(struct gk20a *g);
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bool gp10b_replayable_pagefault_buffer_is_full(struct gk20a *g);
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bool gp10b_replayable_pagefault_buffer_is_overflow(struct gk20a *g);
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void gp10b_replayable_pagefault_buffer_clear_overflow(struct gk20a *g);
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void gp10b_replayable_pagefault_buffer_info(struct gk20a *g);
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void gp10b_replayable_pagefault_buffer_deinit(struct gk20a *g);
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#endif
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