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Most of VGPU code is linux specific but lies in common code So until VGPU code is properly abstracted and made os-independent, move all of VGPU code to linux specific directory Handle corresponding Makefile changes Update all #includes to reflect new paths Add GPL license to newly added linux files Jira NVGPU-387 Change-Id: Ic133e4c80e570bcc273f0dacf45283fefd678923 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1599472 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
/*
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* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MM_VGPU_H_
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#define _MM_VGPU_H_
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u64 vgpu_locked_gmmu_map(struct vm_gk20a *vm,
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u64 map_offset,
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struct nvgpu_sgt *sgt,
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u64 buffer_offset,
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u64 size,
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int pgsz_idx,
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u8 kind_v,
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u32 ctag_offset,
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u32 flags,
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int rw_flag,
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bool clear_ctags,
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bool sparse,
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bool priv,
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struct vm_gk20a_mapping_batch *batch,
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enum nvgpu_aperture aperture);
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void vgpu_locked_gmmu_unmap(struct vm_gk20a *vm,
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u64 vaddr,
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u64 size,
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int pgsz_idx,
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bool va_allocated,
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int rw_flag,
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bool sparse,
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struct vm_gk20a_mapping_batch *batch);
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int vgpu_vm_bind_channel(struct gk20a_as_share *as_share,
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struct channel_gk20a *ch);
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int vgpu_mm_fb_flush(struct gk20a *g);
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void vgpu_mm_l2_invalidate(struct gk20a *g);
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void vgpu_mm_l2_flush(struct gk20a *g, bool invalidate);
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void vgpu_mm_tlb_invalidate(struct gk20a *g, struct nvgpu_mem *pdb);
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void vgpu_mm_mmu_set_debug_mode(struct gk20a *g, bool enable);
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#endif
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