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Event notifications on TSGs should only be sent to the channel that caused the event to happen in the first place, not evey channel in the tsg. Any more and the debugger will not be able to tell what channel actually got the event. Worse yet, if all the channels in a tsg are bound to the same debug session (as is the case with cuda-gdb), then multiple nvgpu events for the same gpu event will be triggered, causing events to be buffered and the client to get out of sync. One gpu exception, one nvgpu event per tsg. Bug 1793988 Change-Id: Iee36c774f193554ffb9ab7c1650ee0610e476a99 Signed-off-by: Cory Perry <cperry@nvidia.com> Reviewed-on: http://git-master/r/1194206 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>