Files
linux-nvgpu/drivers/gpu/nvgpu/common/vgpu/mm/mm_vgpu.h
Deepak Nibade a3d30adab2 gpu: nvgpu: add debugger flag for fb units
Add CONFIG_NVGPU_DEBUGGER flag for debugger specific code in
common.hal.fb unit

Jira NVGPU-3506

Change-Id: If459e623e73ce716088d9cb92c31864c26fe0d3d
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2132260
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-06-13 12:06:30 -07:00

71 lines
2.4 KiB
C

/*
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_MM_VGPU_H
#define NVGPU_MM_VGPU_H
struct nvgpu_mem;
struct nvgpu_channel;
struct vm_gk20a_mapping_batch;
struct gk20a_as_share;
struct vm_gk20a;
enum gk20a_mem_rw_flag;
struct nvgpu_sgt;
enum nvgpu_aperture;
void vgpu_locked_gmmu_unmap(struct vm_gk20a *vm,
u64 vaddr,
u64 size,
u32 pgsz_idx,
bool va_allocated,
enum gk20a_mem_rw_flag rw_flag,
bool sparse,
struct vm_gk20a_mapping_batch *batch);
int vgpu_vm_bind_channel(struct vm_gk20a *vm,
struct nvgpu_channel *ch);
int vgpu_mm_fb_flush(struct gk20a *g);
void vgpu_mm_l2_invalidate(struct gk20a *g);
int vgpu_mm_l2_flush(struct gk20a *g, bool invalidate);
int vgpu_mm_tlb_invalidate(struct gk20a *g, struct nvgpu_mem *pdb);
#ifdef CONFIG_NVGPU_DEBUGGER
void vgpu_mm_mmu_set_debug_mode(struct gk20a *g, bool enable);
#endif
u64 vgpu_locked_gmmu_map(struct vm_gk20a *vm,
u64 map_offset,
struct nvgpu_sgt *sgt,
u64 buffer_offset,
u64 size,
u32 pgsz_idx,
u8 kind_v,
u32 ctag_offset,
u32 flags,
enum gk20a_mem_rw_flag rw_flag,
bool clear_ctags,
bool sparse,
bool priv,
struct vm_gk20a_mapping_batch *batch,
enum nvgpu_aperture aperture);
int vgpu_init_mm_support(struct gk20a *g);
u64 vgpu_mm_bar1_map_userd(struct gk20a *g, struct nvgpu_mem *mem, u32 offset);
#endif /* NVGPU_MM_VGPU_H */