Files
linux-nvgpu/drivers/gpu/nvgpu/hal/func/func_tu104.c
Philip Elcan f63a9f9e49 gpu: nvgpu: create nvgpu.common.hal.func unit
Move chip specific func files to hal/func. Update Makefiles and include
directives to make new locations.

JIRA NVGPU-2036

Change-Id: If3d633a2cd71d531f3eafdd1f808b0fd3ee6a113
Signed-off-by: Philip Elcan <pelcan@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2102898
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-04-23 12:46:09 -07:00

40 lines
1.5 KiB
C

/*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/types.h>
#include <nvgpu/io.h>
#include <nvgpu/gk20a.h>
#include "func_tu104.h"
#include <nvgpu/hw/tu104/hw_func_tu104.h>
void nvgpu_func_writel(struct gk20a *g, u32 r, u32 v)
{
nvgpu_writel(g, r + func_full_phys_offset_v(), v);
}
u32 nvgpu_func_readl(struct gk20a *g, u32 r)
{
return nvgpu_readl(g, r + func_full_phys_offset_v());
}