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SEC2 command, message, queues, sequences are part of SEC2's infrastructure for IPC. Create common/sec2/ipc folder and move all these sources there. JIRA NVGPU-2075 Change-Id: Id6d7a31422fae835ec669c8ea48b3f63b9dffe24 Signed-off-by: Sagar Kamble <skamble@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2085756 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
191 lines
5.0 KiB
C
191 lines
5.0 KiB
C
/*
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* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/engine_mem_queue.h>
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#include <nvgpu/engine_queue.h>
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#include <nvgpu/sec2/queue.h>
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#include <nvgpu/sec2/msg.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/log.h>
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/* sec2 falcon queue init */
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static int sec2_queue_init(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues, u32 id,
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struct sec2_init_msg_sec2_init *init)
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{
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struct nvgpu_engine_mem_queue_params params = {0};
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u32 queue_log_id = 0;
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u32 oflag = 0;
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int err = 0;
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if (id == SEC2_NV_CMDQ_LOG_ID) {
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/*
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* set OFLAG_WRITE for command queue
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* i.e, push from nvgpu &
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* pop form falcon ucode
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*/
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oflag = OFLAG_WRITE;
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} else if (id == SEC2_NV_MSGQ_LOG_ID) {
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/*
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* set OFLAG_READ for message queue
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* i.e, push from falcon ucode &
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* pop form nvgpu
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*/
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oflag = OFLAG_READ;
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} else {
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nvgpu_err(g, "invalid queue-id %d", id);
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err = -EINVAL;
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goto exit;
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}
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/* init queue parameters */
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queue_log_id = init->q_info[id].queue_log_id;
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params.g = g;
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params.flcn_id = FALCON_ID_SEC2;
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params.id = queue_log_id;
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params.index = init->q_info[id].queue_phy_id;
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params.offset = init->q_info[id].queue_offset;
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params.position = init->q_info[id].queue_offset;
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params.size = init->q_info[id].queue_size;
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params.oflag = oflag;
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params.queue_head = g->ops.sec2.sec2_queue_head;
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params.queue_tail = g->ops.sec2.sec2_queue_tail;
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params.queue_type = QUEUE_TYPE_EMEM;
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err = nvgpu_engine_mem_queue_init(&queues[queue_log_id],
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params);
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if (err != 0) {
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nvgpu_err(g, "queue-%d init failed", queue_log_id);
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}
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exit:
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return err;
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}
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static void sec2_queue_free(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues, u32 id)
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{
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if (!(id == SEC2_NV_CMDQ_LOG_ID) && !(id == SEC2_NV_MSGQ_LOG_ID)) {
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nvgpu_err(g, "invalid queue-id %d", id);
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goto exit;
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}
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if (queues[id] == NULL) {
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goto exit;
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}
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nvgpu_engine_mem_queue_free(&queues[id]);
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exit:
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return;
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}
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int nvgpu_sec2_queues_init(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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struct sec2_init_msg_sec2_init *init)
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{
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u32 i, j;
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int err;
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for (i = 0; i < SEC2_QUEUE_NUM; i++) {
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err = sec2_queue_init(g, queues, i, init);
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if (err != 0) {
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for (j = 0; j < i; j++) {
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sec2_queue_free(g, queues, j);
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}
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nvgpu_err(g, "SEC2 queue init failed");
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return err;
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}
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}
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return 0;
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}
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void nvgpu_sec2_queues_free(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues)
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{
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u32 i;
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for (i = 0; i < SEC2_QUEUE_NUM; i++) {
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sec2_queue_free(g, queues, i);
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}
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}
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u32 nvgpu_sec2_queue_get_size(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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return nvgpu_engine_mem_queue_get_size(queues[queue_id]);
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}
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int nvgpu_sec2_queue_push(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn,
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struct nv_flcn_cmd_sec2 *cmd, u32 size)
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{
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struct nvgpu_engine_mem_queue *queue;
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queue = queues[queue_id];
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return nvgpu_engine_mem_queue_push(flcn, queue, cmd, size);
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}
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bool nvgpu_sec2_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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return nvgpu_engine_mem_queue_is_empty(queue);
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}
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bool nvgpu_sec2_queue_read(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn, void *data,
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u32 bytes_to_read, int *status)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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u32 bytes_read;
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int err;
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err = nvgpu_engine_mem_queue_pop(flcn, queue, data,
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bytes_to_read, &bytes_read);
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if (err != 0) {
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nvgpu_err(g, "fail to read msg: err %d", err);
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*status = err;
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return false;
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}
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if (bytes_read != bytes_to_read) {
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nvgpu_err(g, "fail to read requested bytes: 0x%x != 0x%x",
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bytes_to_read, bytes_read);
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*status = -EINVAL;
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return false;
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}
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return true;
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}
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int nvgpu_sec2_queue_rewind(struct nvgpu_falcon *flcn,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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return nvgpu_engine_mem_queue_rewind(flcn, queue);
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}
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