Files
linux-nvgpu/drivers/gpu/nvgpu/common/fifo/watchdog.c
2025-05-06 15:38:28 -07:00

279 lines
7.4 KiB
C

/*
* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/gk20a.h>
#include <nvgpu/channel.h>
#include <nvgpu/watchdog.h>
#include <nvgpu/error_notifier.h>
#include <nvgpu/watchdog.h>
#include <nvgpu/string.h>
struct nvgpu_channel_wdt {
struct gk20a *g;
/* lock protects the running timer state */
struct nvgpu_spinlock lock;
struct nvgpu_timeout timer;
bool running;
struct nvgpu_channel_wdt_state ch_state;
/* lock not needed */
u32 limit_ms;
bool enabled;
};
struct nvgpu_channel_wdt *nvgpu_channel_wdt_alloc(struct gk20a *g)
{
struct nvgpu_channel_wdt *wdt = nvgpu_kzalloc(g, sizeof(*wdt));
if (wdt == NULL) {
return NULL;
}
wdt->g = g;
nvgpu_spinlock_init(&wdt->lock);
wdt->enabled = true;
wdt->limit_ms = g->ch_wdt_init_limit_ms;
return wdt;
}
void nvgpu_channel_wdt_destroy(struct nvgpu_channel_wdt *wdt)
{
nvgpu_kfree(wdt->g, wdt);
}
void nvgpu_channel_wdt_enable(struct nvgpu_channel_wdt *wdt)
{
wdt->enabled = true;
}
void nvgpu_channel_wdt_disable(struct nvgpu_channel_wdt *wdt)
{
wdt->enabled = false;
}
bool nvgpu_channel_wdt_enabled(struct nvgpu_channel_wdt *wdt)
{
return wdt->enabled;
}
void nvgpu_channel_wdt_set_limit(struct nvgpu_channel_wdt *wdt, u32 limit_ms)
{
wdt->limit_ms = limit_ms;
}
u32 nvgpu_channel_wdt_limit(struct nvgpu_channel_wdt *wdt)
{
return wdt->limit_ms;
}
static void nvgpu_channel_wdt_init(struct nvgpu_channel_wdt *wdt,
struct nvgpu_channel_wdt_state *state)
{
struct gk20a *g = wdt->g;
int ret;
ret = nvgpu_timeout_init(g, &wdt->timer,
wdt->limit_ms,
NVGPU_TIMER_CPU_TIMER);
if (ret != 0) {
nvgpu_err(g, "timeout_init failed: %d", ret);
return;
}
wdt->ch_state = *state;
wdt->running = true;
}
/**
* Start a timeout counter (watchdog) on this channel.
*
* Trigger a watchdog to recover the channel after the per-platform timeout
* duration (but strictly no earlier) if the channel hasn't advanced within
* that time.
*
* If the timeout is already running, do nothing. This should be called when
* new jobs are submitted. The timeout will stop when the last tracked job
* finishes, making the channel idle.
*/
void nvgpu_channel_wdt_start(struct nvgpu_channel_wdt *wdt,
struct nvgpu_channel_wdt_state *state)
{
if (!nvgpu_is_timeouts_enabled(wdt->g)) {
return;
}
if (!wdt->enabled) {
return;
}
nvgpu_spinlock_acquire(&wdt->lock);
if (wdt->running) {
nvgpu_spinlock_release(&wdt->lock);
return;
}
nvgpu_channel_wdt_init(wdt, state);
nvgpu_spinlock_release(&wdt->lock);
}
/**
* Stop a running timeout counter (watchdog) on this channel.
*
* Make the watchdog consider the channel not running, so that it won't get
* recovered even if no progress is detected. Progress is not tracked if the
* watchdog is turned off.
*
* No guarantees are made about concurrent execution of the timeout handler.
* (This should be called from an update handler running in the same thread
* with the watchdog.)
*/
bool nvgpu_channel_wdt_stop(struct nvgpu_channel_wdt *wdt)
{
bool was_running;
nvgpu_spinlock_acquire(&wdt->lock);
was_running = wdt->running;
wdt->running = false;
nvgpu_spinlock_release(&wdt->lock);
return was_running;
}
/**
* Continue a previously stopped timeout
*
* Enable the timeout again but don't reinitialize its timer.
*
* No guarantees are made about concurrent execution of the timeout handler.
* (This should be called from an update handler running in the same thread
* with the watchdog.)
*/
void nvgpu_channel_wdt_continue(struct nvgpu_channel_wdt *wdt)
{
nvgpu_spinlock_acquire(&wdt->lock);
wdt->running = true;
nvgpu_spinlock_release(&wdt->lock);
}
/**
* Reset the counter of a timeout that is in effect.
*
* If this channel has an active timeout, act as if something happened on the
* channel right now.
*
* Rewinding a stopped counter is irrelevant; this is a no-op for non-running
* timeouts. Stopped timeouts can only be started (which is technically a
* rewind too) or continued (where the stop is actually pause).
*/
void nvgpu_channel_wdt_rewind(struct nvgpu_channel_wdt *wdt,
struct nvgpu_channel_wdt_state *state)
{
nvgpu_spinlock_acquire(&wdt->lock);
if (wdt->running) {
nvgpu_channel_wdt_init(wdt, state);
}
nvgpu_spinlock_release(&wdt->lock);
}
/**
* Check if the watchdog is running.
*
* A running watchdog means one that is requested to run and expire in the
* future. The state of a running watchdog has to be checked periodically to
* see if it's expired.
*/
bool nvgpu_channel_wdt_running(struct nvgpu_channel_wdt *wdt)
{
bool running;
nvgpu_spinlock_acquire(&wdt->lock);
running = wdt->running;
nvgpu_spinlock_release(&wdt->lock);
return running;
}
/**
* Check if a channel has been stuck for the watchdog limit.
*
* Test if this channel has really got stuck at this point by checking if its
* {gp,pb}_get have advanced or not. If progress was detected, start the timer
* from zero again. If no {gp,pb}_get action happened in the watchdog time
* limit, return true. Else return false.
*/
static bool nvgpu_channel_wdt_handler(struct nvgpu_channel_wdt *wdt,
struct nvgpu_channel_wdt_state *state)
{
struct gk20a *g = wdt->g;
struct nvgpu_channel_wdt_state previous_state;
nvgpu_log_fn(g, " ");
/* Get status but keep timer running */
nvgpu_spinlock_acquire(&wdt->lock);
previous_state = wdt->ch_state;
nvgpu_spinlock_release(&wdt->lock);
if (nvgpu_memcmp((const u8 *)state,
(const u8 *)&previous_state,
sizeof(*state)) != 0) {
/* Channel has advanced, timer keeps going but resets */
nvgpu_channel_wdt_rewind(wdt, state);
return false;
}
if (!nvgpu_timeout_peek_expired(&wdt->timer)) {
/* Seems stuck but waiting to time out */
return false;
}
return true;
}
/**
* Test if the per-channel watchdog is on; check the timeout in that case.
*
* Each channel has an expiration time based watchdog. The timer is
* (re)initialized in two situations: when a new job is submitted on an idle
* channel and when the timeout is checked but progress is detected. The
* watchdog timeout limit is a coarse sliding window.
*
* The timeout is stopped (disabled) after the last job in a row finishes
* and marks the channel idle.
*/
bool nvgpu_channel_wdt_check(struct nvgpu_channel_wdt *wdt,
struct nvgpu_channel_wdt_state *state)
{
bool running;
nvgpu_spinlock_acquire(&wdt->lock);
running = wdt->running;
nvgpu_spinlock_release(&wdt->lock);
if (running) {
return nvgpu_channel_wdt_handler(wdt, state);
} else {
return false;
}
}