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This is adding CE halt fuction to reset CE properly by setting stall req and waiting for stallack. Bug 200641946 Change-Id: I501ccf68a4f6fe95911e73fa2eb65bde93a9f3e9 Signed-off-by: Dinesh T <dt@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2678366 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
159 lines
4.8 KiB
C
159 lines
4.8 KiB
C
/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_GOPS_CE_H
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#define NVGPU_GOPS_CE_H
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#include <nvgpu/types.h>
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/**
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* @file
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*
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* CE HAL interface.
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*/
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struct gk20a;
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struct nvgpu_device;
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/**
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* CE HAL operations.
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*
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* @see gpu_ops.
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*/
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struct gops_ce {
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/**
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* @brief Handler for CE stalling interrupts.
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*
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* @param g [in] The GPU driver struct.
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* @param inst_id [in] Copy engine instance id.
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* @param pri_base [in] Start of h/w register address space.
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*
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* This function is invoked by MC stalling isr handler to handle
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* the CE stalling interrupt.
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*
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* Steps:
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* - Read ce_intr_status_r corresponding to \a inst_id.
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* - Check if following error interrupts are pending. If pending,
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* report that error to the SDL framework and mark the interrupt
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* for clearing.
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* - Invalid config interrupt.
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* - Method buffer fault interrupt.
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* - Blocking pipe interrupt.
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* - Launch error interrupt.
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* - Clear the handled interrupts by writing to ce_intr_status_r.
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*/
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void (*isr_stall)(struct gk20a *g, u32 inst_id, u32 pri_base);
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#ifdef CONFIG_NVGPU_NONSTALL_INTR
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/**
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* @brief Handler for CE non-stalling interrupts.
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*
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* @param g [in] The GPU driver struct.
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* @param inst_id [in] Copy engine instance id.
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* @param pri_base [in] Start of h/w register address space.
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*
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* This function is invoked by MC non-stalling isr handler to handle
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* the CE non-stalling interrupt.
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*
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* Steps:
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* - Read ce_intr_status_r corresponding to \a inst_id.
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* - If nonblocking pipe interrupt is pending,
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* - Get bitmask of #NVGPU_CIC_NONSTALL_OPS_WAKEUP_SEMAPHORE and
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* #NVGPU_CIC_NONSTALL_OPS_POST_EVENTS operations.
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* - Clear the interrupt.
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*
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* @return Bitmask of operations that will need to be executed on
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* non-stall workqueue.
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*/
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u32 (*isr_nonstall)(struct gk20a *g, u32 inst_id, u32 pri_base);
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/*
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* @brief Get non-stall vectors from hw.
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*
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* @param g [in] The GPU driver struct.
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*
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* Steps:
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* - Get a list of non-stall vectors used by the engine
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* from the hw register POR values.
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*/
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void (*init_hw)(struct gk20a *g);
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#endif
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/**
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* @brief Get number of PCEs (Physical Copy Engines).
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*
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* @param g [in] The GPU driver struct.
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*
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* This function is called to determine the size of the engine method
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* buffer during tsg initialization.
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*
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* Steps:
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* - Read ce_pce_map_r register that contains a bitmask indicating which
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* physical copy engines are present (and not floorswept).
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* - Compute and return the Hamming weight of the read value.
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*
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* @return Number of PCEs.
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*/
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u32 (*get_num_pce)(struct gk20a *g);
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/**
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* @brief Handler for method buffer fault in BAR2.
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*
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* @param g [in] The GPU driver struct.
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*
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* This function is called while handling bar2 fault in the fb
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* interrupt handler.
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*
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* Steps:
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* - For each LCE, check if method buffer fault interrupt is pending and
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* clear if pending.
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*/
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void (*mthd_buffer_fault_in_bar2_fault)(struct gk20a *g);
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/** @cond DOXYGEN_SHOULD_SKIP_THIS */
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int (*ce_init_support)(struct gk20a *g);
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void (*set_pce2lce_mapping)(struct gk20a *g);
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void (*init_prod_values)(struct gk20a *g);
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void (*halt_engine)(struct gk20a *g, const struct nvgpu_device *dev);
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void (*request_idle)(struct gk20a *g);
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/*
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* @brief Enable/disable ce interrupts.
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*
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* @param g [in] The GPU driver struct.
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* @param enable [in] Enable/disable boolean flag.
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*
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* Enable/disable CE stall, nonstall interrupts.
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*/
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void (*intr_enable)(struct gk20a *g, bool enable);
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void (*intr_retrigger)(struct gk20a *g, u32 inst_id);
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#ifdef CONFIG_NVGPU_DGPU
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int (*ce_app_init_support)(struct gk20a *g);
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void (*ce_app_suspend)(struct gk20a *g);
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void (*ce_app_destroy)(struct gk20a *g);
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#endif
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/** @endcond DOXYGEN_SHOULD_SKIP_THIS */
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};
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#endif/*NVGPU_GOPS_CE_H*/
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