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Use struct device instead of struct platform_device wherever possible. This allows adding other bus types later. Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1120466
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/*
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* GK20A Debug functionality
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*
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* Copyright (C) 2011-2016 NVIDIA CORPORATION. All rights reserved.
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*
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* This software is licensed under the terms of the GNU General Public
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* License version 2, as published by the Free Software Foundation, and
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* may be copied, distributed, and modified under those terms.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#ifndef _DEBUG_GK20A_H_
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#define _DEBUG_GK20A_H_
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struct platform_device;
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struct gk20a;
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struct gpu_ops;
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extern unsigned int gk20a_debug_trace_cmdbuf;
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struct gk20a_debug_output {
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void (*fn)(void *ctx, const char *str, size_t len);
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void *ctx;
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char buf[256];
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};
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void gk20a_debug_output(struct gk20a_debug_output *o,
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const char *fmt, ...);
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void gk20a_debug_dump(struct device *pdev);
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void gk20a_debug_show_dump(struct gk20a *g, struct gk20a_debug_output *o);
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int gk20a_gr_debug_dump(struct device *pdev);
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void gk20a_debug_init(struct device *dev);
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void gk20a_init_debug_ops(struct gpu_ops *gops);
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#endif
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