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-Check validity of engine-id when iterating through all engines and passing the engine-id as an argument to other function(s). -Skip test test_gv100_dump_engine_status which fails due to this change. Bug 200660469 Change-Id: I64ebb1a0297f605dd3cba7ef73954ff5594828bc Signed-off-by: Shashank Singh <shashsingh@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2424655 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
178 lines
5.2 KiB
C
178 lines
5.2 KiB
C
/*
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <unit/io.h>
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#include <unit/unit.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/io.h>
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#include <nvgpu/engines.h>
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#include <nvgpu/engine_status.h>
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#include <nvgpu/posix/posix-fault-injection.h>
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#include "hal/fifo/engine_status_gv100.h"
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#include <nvgpu/hw/gv100/hw_fifo_gv100.h>
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#include "../../nvgpu-fifo-common.h"
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#include "nvgpu-engine-gv100.h"
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//#define ENGINE_GV100_UNIT_DEBUG
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#ifdef ENGINE_GV100_UNIT_DEBUG
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#undef unit_verbose
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#define unit_verbose unit_info
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#else
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#define unit_verbose(unit, msg, ...) \
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do { \
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if (0) { \
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unit_info(unit, msg, ##__VA_ARGS__); \
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} \
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} while (0)
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#endif
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#define branches_str test_fifo_flags_str
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#define pruned test_fifo_subtest_pruned
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struct unit_ctx {
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struct unit_module *m;
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u32 engine_id;
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};
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struct unit_ctx unit_ctx;
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int test_gv100_read_engine_status_info(struct unit_module *m,
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struct gk20a *g, void *args)
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{
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struct gpu_ops gops = g->ops;
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u32 engine_id = nvgpu_engine_get_gr_id(g);
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struct nvgpu_engine_status_info status;
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int ret = UNIT_FAIL;
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/* gm20b_read_engine_status_info covered separately */
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nvgpu_writel(g, fifo_engine_status_r(engine_id), 0);
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gv100_read_engine_status_info(g, engine_id, &status);
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unit_assert(status.in_reload_status == false, goto done);
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nvgpu_writel(g, fifo_engine_status_r(engine_id), BIT(29));
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gv100_read_engine_status_info(g, engine_id, &status);
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unit_assert(status.in_reload_status == true, goto done);
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ret = UNIT_SUCCESS;
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done:
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g->ops = gops;
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return ret;
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}
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#define F_ENGINE_DUMP_CTX_IS_TSG BIT(0)
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#define F_ENGINE_DUMP_NEXT_CTX_IS_TSG BIT(1)
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#define F_ENGINE_DUMP_IN_RELOAD_STATUS BIT(2)
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#define F_ENGINE_DUMP_IS_FAULTED BIT(3)
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#define F_ENGINE_DUMP_IS_BUSY BIT(4)
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#define F_ENGINE_DUMP_LAST BIT(5)
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static u32 stub_get_litter_value(struct gk20a *g, int value)
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{
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/*
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* Pretend there are as many engines as possible branches.
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* Each engine_id will cover one combination of branches.
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*/
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return F_ENGINE_DUMP_LAST;
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}
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static u32 stub_get_litter_value_0(struct gk20a *g, int value)
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{
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return 0;
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}
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static void stub_read_engine_status_info(struct gk20a *g, u32 engine_id,
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struct nvgpu_engine_status_info *status)
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{
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u32 branches = engine_id;
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unit_verbose(unit_ctx.m, "engine_id=%u\n", engine_id);
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memset(status, 0, sizeof(*status));
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status->ctx_id_type = branches & F_ENGINE_DUMP_CTX_IS_TSG ?
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ENGINE_STATUS_CTX_ID_TYPE_TSGID : ENGINE_STATUS_CTX_ID_TYPE_CHID;
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status->ctx_next_id_type = branches & F_ENGINE_DUMP_NEXT_CTX_IS_TSG ?
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ENGINE_STATUS_CTX_NEXT_ID_TYPE_TSGID : ENGINE_STATUS_CTX_NEXT_ID_TYPE_CHID;
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status->in_reload_status = branches & F_ENGINE_DUMP_IN_RELOAD_STATUS ?
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true : false;
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status->is_faulted = branches & F_ENGINE_DUMP_IS_FAULTED ?
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true : false;
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status->is_busy = branches & F_ENGINE_DUMP_IS_BUSY ?
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true : false;
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unit_ctx.engine_id = engine_id;
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}
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int test_gv100_dump_engine_status(struct unit_module *m,
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struct gk20a *g, void *args)
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{
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struct gpu_ops gops = g->ops;
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struct nvgpu_debug_context o;
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int ret = UNIT_FAIL;
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u32 num_engines;
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unit_ctx.m = m;
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g->ops.get_litter_value = stub_get_litter_value;
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num_engines = g->ops.get_litter_value(g, GPU_LIT_HOST_NUM_ENGINES);
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unit_verbose(unit_ctx.m, "num_engines=%u\n", num_engines);
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g->ops.engine_status.read_engine_status_info = stub_read_engine_status_info;
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unit_ctx.engine_id = 0;
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gv100_dump_engine_status(g, &o);
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unit_assert(unit_ctx.engine_id == (num_engines - 1), goto done);
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unit_ctx.engine_id = (u32)~0;
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g->ops.get_litter_value = stub_get_litter_value_0;
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gv100_dump_engine_status(g, &o);
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unit_assert(unit_ctx.engine_id == (u32)~0, goto done);
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ret = UNIT_SUCCESS;
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done:
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g->ops = gops;
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return ret;
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}
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struct unit_module_test nvgpu_engine_gv100_tests[] = {
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UNIT_TEST(init_support, test_fifo_init_support, NULL, 0),
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UNIT_TEST(read_engine_status_info, test_gv100_read_engine_status_info, NULL, 0),
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UNIT_TEST(dump_engine_status_info, test_gv100_dump_engine_status, NULL, 1),
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UNIT_TEST(remove_support, test_fifo_remove_support, NULL, 0),
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};
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UNIT_MODULE(nvgpu_engine_gv100, nvgpu_engine_gv100_tests, UNIT_PRIO_NVGPU_TEST);
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