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Maintain a list of boardobj and boardobjgrp, so that we can free related objects when removing pmu support. A flag is added in boardobj so that the destructor can determine if it should free the object. This 'allocated' flag is false when the object is embedded into another structure, which should be freed through other means. JIRA EVLR-1959 Bug 200352099 Change-Id: I6a3ff3c57f7428dd145deacf98f2992a9be9796d Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1586596 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
103 lines
3.5 KiB
C
103 lines
3.5 KiB
C
/*
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* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _BOARDOBJ_H_
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#define _BOARDOBJ_H_
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#include <nvgpu/pmuif/nvgpu_gpmu_cmdif.h>
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#include "ctrl/ctrlboardobj.h"
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struct boardobj;
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/*
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* check whether the specified BOARDOBJ object implements the queried
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* type/class enumeration.
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*/
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typedef bool boardobj_implements(struct gk20a *g, struct boardobj *pboardobj,
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u8 type);
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/*
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* Fills out the appropriate the nv_pmu_xxxx_device_desc_<xyz> driver->PMU
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* description structure, describing this BOARDOBJ board device to the PMU.
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*
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*/
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typedef u32 boardobj_pmudatainit(struct gk20a *g, struct boardobj *pboardobj,
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struct nv_pmu_boardobj *pmudata);
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/*
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* Constructor for the base Board Object. Called by each device-specific
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* implementation of the BOARDOBJ interface to initialize the board object.
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*/
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typedef u32 boardobj_construct(struct gk20a *g, struct boardobj **pboardobj,
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u16 size, void *args);
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/*
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* Destructor for the base board object. Called by each device-Specific
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* implementation of the BOARDOBJ interface to destroy the board object.
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* This has to be explicitly set by each device that extends from the
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* board object.
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*/
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typedef u32 boardobj_destruct(struct boardobj *pboardobj);
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/*
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* Base Class for all physical or logical device on the PCB.
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* Contains fields common to all devices on the board. Specific types of
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* devices may extend this object adding any details specific to that
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* device or device-type.
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*/
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struct boardobj {
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struct gk20a *g;
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u8 type; /*type of the device*/
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u8 idx; /*index of boardobj within in its group*/
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/* true if allocated in constructor. destructor should free */
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u8 allocated;
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u32 type_mask; /*mask of types this boardobjimplements*/
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boardobj_implements *implements;
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boardobj_destruct *destruct;
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/*
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* Access interface apis which will be overridden by the devices
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* that inherit from BOARDOBJ
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*/
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boardobj_pmudatainit *pmudatainit;
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struct nvgpu_list_node node;
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};
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boardobj_construct boardobj_construct_super;
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boardobj_destruct boardobj_destruct_super;
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boardobj_implements boardobj_implements_super;
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boardobj_pmudatainit boardobj_pmudatainit_super;
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#define BOARDOBJ_GET_TYPE(pobj) (((struct boardobj *)(pobj))->type)
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#define BOARDOBJ_GET_IDX(pobj) (((struct boardobj *)(pobj))->idx)
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static inline struct boardobj *
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boardobj_from_node(struct nvgpu_list_node *node)
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{
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return (struct boardobj *)
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((uintptr_t)node - offsetof(struct boardobj, node));
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};
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#endif
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