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MISRA Advisory Rule 5.9 states that identifiers that define objects or functions with internal linkage should be unique. While it is permissible for an inline function with internal linkage to be defined in a single header file the same is not true for data objects. This change moves the aperture_name[] string table to within the nvgpu_aperture_str() function to comply with this advisory rule. Because the size of the table is relatively small (< 40 bytes for the strings) the storage class is changed to automatic. Jira NVGPU-3178 Change-Id: I9efedc083511a8ecb0ca7e5fbf577030cddfd76b Signed-off-by: Scott Long <scottl@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2241807 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
510 lines
16 KiB
C
510 lines
16 KiB
C
/*
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_MEM_H
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#define NVGPU_MEM_H
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#include <nvgpu/types.h>
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#include <nvgpu/list.h>
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#include <nvgpu/enabled.h>
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#ifdef __KERNEL__
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#include <nvgpu/linux/nvgpu_mem.h>
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#elif defined(__NVGPU_POSIX__)
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#include <nvgpu/posix/nvgpu_mem.h>
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#else
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#include <nvgpu_rmos/include/nvgpu_mem.h>
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#endif
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/**
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* Memory Interface for all GPU accessible memory.
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*/
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struct page;
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struct sg_table;
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struct gk20a;
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struct nvgpu_allocator;
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struct nvgpu_gmmu_attrs;
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struct nvgpu_page_alloc;
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struct nvgpu_sgt;
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/**
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* This flag variable designates where the memory actually was allocated from.
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*/
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enum nvgpu_aperture {
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/**
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* Unallocated or invalid memory structure.
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*/
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APERTURE_INVALID = 0,
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/**
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* This memory is located in SYSMEM.
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*/
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APERTURE_SYSMEM,
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/**
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* This coherent memory is located in SYSMEM. Note: This type is used
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* internally. Use APERTURE_SYSMEM.
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*/
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APERTURE_SYSMEM_COH,
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/**
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* This memory is located in VIDMEM.
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*/
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APERTURE_VIDMEM,
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/**
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* This gives maximum type of memory locations. Note: This should always
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* be defined last.
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*/
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APERTURE_MAX_ENUM
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};
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/**
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* The nvgpu_mem structure defines abstracted GPU accessible memory regions.
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*/
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struct nvgpu_mem {
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/**
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* Indicates memory type of original allocation.
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*/
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enum nvgpu_aperture aperture;
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/**
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* Size of memory segment requested during creation.
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*/
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size_t size;
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/**
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* Total amount of memory allocated after aligning requested size.
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*/
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size_t aligned_size;
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/**
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* Address of mapped GPU memory, if any.
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*/
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u64 gpu_va;
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/**
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* Flag to indicate write memory barrier requirement.
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*/
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bool skip_wmb;
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/**
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* Indicates if gpu_va address is valid.
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*/
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bool free_gpu_va;
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/**
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* Set when a nvgpu_mem struct is not a "real" nvgpu_mem struct. Instead
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* the struct is just a copy of another nvgpu_mem struct.
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*/
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#define NVGPU_MEM_FLAG_SHADOW_COPY BIT64(0)
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/**
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* Specify that the GVA mapping is a fixed mapping - that is the caller
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* chose the GPU VA, not the GMMU mapping function. Only relevant for
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* VIDMEM.
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*/
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#define NVGPU_MEM_FLAG_FIXED BIT64(1)
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/**
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* Set for user generated VIDMEM allocations. This triggers a special
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* cleanup path that clears the vidmem on free. Given that the VIDMEM is
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* zeroed on boot this means that all user vidmem allocations are
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* therefor zeroed (to prevent leaking information in VIDMEM buffers).
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*/
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#define NVGPU_MEM_FLAG_USER_MEM BIT64(2)
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/**
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* Internal flag that specifies this struct has not been made with DMA
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* memory and as a result should not try to use the DMA routines for
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* freeing the backing memory.
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*
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* However, this will not stop the DMA API from freeing other parts of
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* nvgpu_mem in a system specific way.
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*/
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#define NVGPU_MEM_FLAG_NO_DMA BIT64(3)
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/**
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* Some nvgpu_mem objects act as facades to memory buffers owned by
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* someone else. This internal flag specifies that the sgt field is
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* "borrowed", and it must not be freed by us.
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*
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* Of course the caller will have to make sure that the sgt owner
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* outlives the nvgpu_mem.
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*/
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#define NVGPU_MEM_FLAG_FOREIGN_SGT BIT64(4)
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/**
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* Store flag bits indicating conditions for nvgpu_mem struct instance.
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*/
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unsigned long mem_flags;
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/**
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* Pointer to sysmem memory address. Only populated for a sysmem
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* allocation.
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*/
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void *cpu_va;
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#ifdef CONFIG_NVGPU_DGPU
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/**
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* Pointer to allocated chunks of pages constituting requested vidmem
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* type memory. This memory is allocated from GPU vidmem memory.
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* Evidently, only populated for vidmem allocations.
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*/
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struct nvgpu_page_alloc *vidmem_alloc;
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/**
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* Pointer to GPU vidmem allocator. This allocator is used to allocate
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* memory pointed by #vidmem_alloc. Only populated for vidmem
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* allocations.
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*/
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struct nvgpu_allocator *allocator;
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/**
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* Clear list entry node. This node is used to register this nvgpu_mem
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* vidmem instance in GPU vidmem allocations list. This node can be used
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* to search outstanding vidmem allocations. Only populated for vidmem
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* allocations.
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*/
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struct nvgpu_list_node clear_list_entry;
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#endif
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/**
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* Pointer to scatter gather table for direct "physical" nvgpu_mem
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* structs.
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*/
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struct nvgpu_sgt *phys_sgt;
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/**
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* Structure containing system specific memory pointers.
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* This is defined by the system specific header. It can be empty if
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* there's no system specific stuff for a given system.
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*/
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struct nvgpu_mem_priv priv;
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};
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#ifdef CONFIG_NVGPU_DGPU
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static inline struct nvgpu_mem *
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nvgpu_mem_from_clear_list_entry(struct nvgpu_list_node *node)
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{
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return (struct nvgpu_mem *)
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((uintptr_t)node - offsetof(struct nvgpu_mem,
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clear_list_entry));
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};
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#endif
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/**
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* @brief Convert aperture type to string.
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*
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* @param[in] aperture Aperture type.
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*
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* @return Aperture type string.
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*/
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static inline const char *nvgpu_aperture_str(enum nvgpu_aperture aperture)
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{
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const char *aperture_name[APERTURE_MAX_ENUM + 1] = {
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[APERTURE_INVALID] = "INVAL",
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[APERTURE_SYSMEM] = "SYSTEM",
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[APERTURE_SYSMEM_COH] = "SYSCOH",
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[APERTURE_VIDMEM] = "VIDMEM",
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[APERTURE_MAX_ENUM] = "UNKNOWN",
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};
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if ((aperture < APERTURE_INVALID) || (aperture >= APERTURE_MAX_ENUM)) {
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return aperture_name[APERTURE_MAX_ENUM];
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}
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return aperture_name[aperture];
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}
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/**
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* @brief Check if given aperture is of type SYSMEM.
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*
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* @param[in] ap Aperture type.
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*
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* @return True if aperture is SYSMEM type, false otherwise.
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*/
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bool nvgpu_aperture_is_sysmem(enum nvgpu_aperture ap);
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/**
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* @brief Check if given memory is of SYSMEM type.
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*
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* @param[in] mem Pointer to nvgpu_mem structure.
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*
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* @return True if memory is SYSMEM type, false otherwise.
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*/
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bool nvgpu_mem_is_sysmem(struct nvgpu_mem *mem);
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/**
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* @brief Check if given nvgpu_mem structure is valid for subsequent use.
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*
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* @param[in] mem Pointer to nvgpu_mem structure.
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* Cannot be NULL.
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*
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* @return True if the passed nvgpu_mem has been allocated, false otherwise.
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*/
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static inline bool nvgpu_mem_is_valid(struct nvgpu_mem *mem)
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{
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/*
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* Internally the DMA APIs must set/unset the aperture flag when
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* allocating/freeing the buffer. So check that to see if the *mem
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* has been allocated or not.
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*
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* This relies on mem_descs being zeroed before being initialized since
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* APERTURE_INVALID is equal to 0.
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*/
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return mem->aperture != APERTURE_INVALID;
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}
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/**
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* @brief Create a new nvgpu_mem struct from an old one.
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*
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* @param[in] g Pointer to GPU structure
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* @param[out] dest Pointer to destination nvgpu_mem to hold
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* resulting memory description.
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* @param[in] src Pointer to source memory.
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* Cannot be NULL. Must be valid.
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* @param[in] start_page Start page of created memory.
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* @param[in] nr_pages Number of pages to place in the new nvgpu_mem.
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*
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* Create a new nvgpu_mem struct describing a subsection of the @src nvgpu_mem.
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* This will create an nvpgu_mem object starting at @start_page and is @nr_pages
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* long. This currently only works on SYSMEM nvgpu_mems. If this is called on a
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* VIDMEM nvgpu_mem then this will return an error.
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*
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* There is a _major_ caveat to this API: if the source buffer is freed before
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* the copy is freed then the copy will become invalid. This is a result from
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* how typical DMA APIs work: we can't call free on the buffer multiple times.
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* Nor can we call free on parts of a buffer. Thus the only way to ensure that
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* the entire buffer is actually freed is to call free once on the source
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* buffer. Since these nvgpu_mem structs are not ref-counted in anyway it is up
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* to the caller of this API to _ensure_ that the resulting nvgpu_mem buffer
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* from this API is freed before the source buffer. Otherwise there can and will
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* be memory corruption.
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*
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* The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the
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* nvgpu_dma_unmap_free() function depending on whether or not the resulting
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* nvgpu_mem has been mapped.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -EINVAl in case of incorrect input values.
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* @retval -ENOMEM in case there is not enough memory for scatter gather table
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* creation.
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*/
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int nvgpu_mem_create_from_mem(struct gk20a *g,
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struct nvgpu_mem *dest, struct nvgpu_mem *src,
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u64 start_page, size_t nr_pages);
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/**
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* @brief Create an nvgpu_mem structure from given physical memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[out] dest Memory pointer to be populated after mem create.
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* @param[in] src_phys Start address of physical memory.
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* @param[in] nr_pages Number of pages requested.
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*
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* Create a new nvgpu_mem struct from a physical memory aperture. The physical
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* memory aperture needs to be contiguous for requested @nr_pages. This API
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* only works for SYSMEM. This also assumes a 4K page granule since the GMMU
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* always supports 4K pages. If _system_ pages are larger than 4K then the
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* resulting nvgpu_mem will represent less than 1 OS page worth of memory
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*
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* The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the
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* nvgpu_dma_unmap_free() function depending on whether or not the resulting
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* nvgpu_mem has been mapped.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -ENOMEM in case there is not enough memory to allocate agt and agl.
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*/
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int nvgpu_mem_create_from_phys(struct gk20a *g, struct nvgpu_mem *dest,
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u64 src_phys, u64 nr_pages);
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#ifdef CONFIG_NVGPU_DGPU
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/**
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* @brief Free vidmem buffer.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] vidmem Pointer to nvgou_mem structure to be freed.
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*
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* Really free a vidmem buffer. There's a fair amount of work involved in
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* freeing vidmem buffers in the DMA API. This handles none of that - it only
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* frees the underlying vidmem specific structures used in vidmem buffers.
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*
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* This is implemented in the OS specific code. If it's not necessary it can
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* be a noop. But the symbol must at least be present.
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*/
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void nvgpu_mem_free_vidmem_alloc(struct gk20a *g, struct nvgpu_mem *vidmem);
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#endif
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/*
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* Buffer accessors. Sysmem buffers always have a CPU mapping and vidmem
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* buffers are accessed via PRAMIN.
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*/
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/**
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* @brief Read data word from memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] w Word index.
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*
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* @return Data word read from memory.
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*/
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u32 nvgpu_mem_rd32(struct gk20a *g, struct nvgpu_mem *mem, u64 w);
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/**
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* @brief Read two data words from memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] lo Low word index.
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* @param[in] hi High word index.
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*
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* @return Double data word read from memory.
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*/
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u64 nvgpu_mem_rd32_pair(struct gk20a *g, struct nvgpu_mem *mem,
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u32 lo, u32 hi);
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/**
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* @brief Read data word from memory containing data at given byte offset.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] offset Byte offset (32b-aligned).
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*
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* @return Data word read from memory.
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*/
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u32 nvgpu_mem_rd(struct gk20a *g, struct nvgpu_mem *mem, u64 offset);
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/**
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* @brief Copy size amount bytes from memory to cpu.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] offset Byte offset (32b-aligned).
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* @param[out] dest Pointer to destination cpu memory.
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* @param[in] size Number of bytes to be read (32b-aligned).
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*/
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void nvgpu_mem_rd_n(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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void *dest, u64 size);
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/**
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* @brief Write data word to memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] w Word index.
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* @param[in] data Data word to be written.
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*/
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void nvgpu_mem_wr32(struct gk20a *g, struct nvgpu_mem *mem, u64 w, u32 data);
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/**
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* @brief Write data word to memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] w Word index.
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* @param[in] data Data word to be written.
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*/
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void nvgpu_mem_wr(struct gk20a *g, struct nvgpu_mem *mem, u64 offset, u32 data);
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/**
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* @brief Copy size amount bytes from cpu to memory.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] offset Byte offset (32b-aligned).
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* @param[in] src Pointer to source cpu memory.
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* @param[in] size Number of bytes to be written (32b-aligned).
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*/
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void nvgpu_mem_wr_n(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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void *src, u64 size);
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/**
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* @brief Fill size amount of memory bytes with constant byte value.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] offset Byte offset (32b-aligned).
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* @param[in] c Byte value to be written to memory.
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* @param[in] size Number of bytes to be read (32b-aligned).
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*/
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void nvgpu_memset(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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u32 c, u64 size);
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/**
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* @brief Request memory address.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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*
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* @return sysmem address.
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*/
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u64 nvgpu_mem_get_addr(struct gk20a *g, struct nvgpu_mem *mem);
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/**
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* @brief Request memory address.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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*
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* @return Sysmem address.
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*/
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u64 nvgpu_mem_get_phys_addr(struct gk20a *g, struct nvgpu_mem *mem);
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/**
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* @brief Get raw aperture mask value.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] aperture Aperture value.
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* @param[in] sysmem_mask Mask for sysmem memory.
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* @param[in] sysmem_coh_mask Mask for coherent sysmem memory.
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* @param[in] vidmem_mask Mask for vidmem memory.
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*
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* @return Raw aperture mask value in case of success, 0 in case of failure.
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*/
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u32 nvgpu_aperture_mask_raw(struct gk20a *g, enum nvgpu_aperture aperture,
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u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
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/**
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* @brief Get aperture mask value.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] mem Pointer to nvgpu_mem structure.
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* @param[in] sysmem_mask Mask for sysmem memory.
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* @param[in] sysmem_coh_mask Mask for coherent sysmem memory.
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* @param[in] vidmem_mask Mask for vidmem memory.
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*
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* Right coherency aperture should be used.
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* This function doesn'y add any checks.
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*
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* @return Aperture mask value in case of success, 0 in case of failure.
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*/
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u32 nvgpu_aperture_mask(struct gk20a *g, struct nvgpu_mem *mem,
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u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
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/**
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* @brief Get iommu memory address.
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*
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* @param[in] g Pointer to GPU structure.
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* @param[in] phys Physical memory address.
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*
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* @return IOMMU translated physical address if GPU MM is iommuable, physical
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* address otherwise.
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*/
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u64 nvgpu_mem_iommu_translate(struct gk20a *g, u64 phys);
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#endif /* NVGPU_MEM_H */
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