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Extend runlist_info for nvgpu-next. JIRA NVGPU-4971 Change-Id: I0043eff4df688c4131a0919500fef0dff3419a58 Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2292686 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> Reviewed-by: Seema Khowala <seemaj@nvidia.com> Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> GVS: Gerrit_Virtual_Submit Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
358 lines
13 KiB
C
358 lines
13 KiB
C
/*
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_RUNLIST_H
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#define NVGPU_RUNLIST_H
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#include <nvgpu/types.h>
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/lock.h>
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/**
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* @file
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*
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* Runlist interface.
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*/
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/** @cond DOXYGEN_SHOULD_SKIP_THIS */
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#if defined(CONFIG_NVGPU_NON_FUSA) && defined(CONFIG_NVGPU_NEXT)
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#include "include/nvgpu/nvgpu_next_runlist.h"
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#endif
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/** @endcond DOXYGEN_SHOULD_SKIP_THIS */
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struct gk20a;
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struct nvgpu_tsg;
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struct nvgpu_fifo;
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struct nvgpu_channel;
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/**
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* Low interleave level for runlist entry. TSGs with this interleave level
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* typically appear only once in the runlist.
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*/
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#define NVGPU_FIFO_RUNLIST_INTERLEAVE_LEVEL_LOW 0U
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/**
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* Medium interleave level for runlist entry. TSGs with medium or high
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* interleave levels are inserted multiple times in the runlist, so that
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* they have more opportunities to run.
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*/
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#define NVGPU_FIFO_RUNLIST_INTERLEAVE_LEVEL_MEDIUM 1U
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/**
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* High interleave level for runlist entry.
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*/
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#define NVGPU_FIFO_RUNLIST_INTERLEAVE_LEVEL_HIGH 2U
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/**
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* Number of interleave levels. In safety build, all TSGs are handled with
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* low interleave level.
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*/
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#define NVGPU_FIFO_RUNLIST_INTERLEAVE_NUM_LEVELS 3U
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/** Not enough entries in runlist buffer to accommodate all channels/TSGs. */
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#define RUNLIST_APPEND_FAILURE U32_MAX
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/** Disable runlist. */
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#define RUNLIST_DISABLED 0U
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/** Enable runlist. */
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#define RUNLIST_ENABLED 1U
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/** Double buffering is used to build runlists */
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#define MAX_RUNLIST_BUFFERS 2U
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/** Runlist identifier is invalid. */
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#define NVGPU_INVALID_RUNLIST_ID U32_MAX
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struct nvgpu_runlist_info {
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/** Runlist identifier. */
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u32 runlist_id;
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/** Bitmap of active channels in the runlist. One bit per chid. */
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unsigned long *active_channels;
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/** Bitmap of active TSGs in the runlist. One bit per tsgid. */
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unsigned long *active_tsgs;
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/** Runlist buffers. Double buffering is used for each engine. */
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struct nvgpu_mem mem[MAX_RUNLIST_BUFFERS];
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/** Indicates current runlist buffer used by HW. */
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u32 cur_buffer;
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/** Bitmask of PBDMAs supported for this runlist. */
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u32 pbdma_bitmask;
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/** Bitmask of engines using this runlist. */
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u32 eng_bitmask;
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/** Bitmask of engines to be reset during recovery. */
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u32 reset_eng_bitmask;
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/** Cached hw_submit parameter. */
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u32 count;
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/** Protect ch/tsg/runlist preempt & runlist update. */
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struct nvgpu_mutex runlist_lock;
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/** @cond DOXYGEN_SHOULD_SKIP_THIS */
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#if defined(CONFIG_NVGPU_NON_FUSA) && defined(CONFIG_NVGPU_NEXT)
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/* nvgpu next runlist info additions */
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struct nvgpu_next_runlist_info nvgpu_next;
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#endif
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/** @endcond DOXYGEN_SHOULD_SKIP_THIS */
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};
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/**
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* @brief Rebuild runlist
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*
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* @param f [in] The FIFO context using this runlist.
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* @param runlist [in] Runlist context.
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* @param buf_id [in] Indicates which runlist buffer to use.
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* @param max_entries [in] Max number of entries in runlist buffer.
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*
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* Walks through all active TSGs in #runlist, and constructs runlist
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* buffer #buf_id. This buffer can afterwards be submitted to H/W
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* to be used for scheduling.
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*
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* Note: Caller must hold runlist_lock before invoking this function.
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*
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* @return Number of entries in the runlist.
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* @retval #RUNLIST_APPEND_FAILURE in case there is not enough entries in
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* runlist buffer to describe all active channels and TSGs.
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*/
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u32 nvgpu_runlist_construct_locked(struct nvgpu_fifo *f,
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struct nvgpu_runlist_info *runlist,
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u32 buf_id, u32 max_entries);
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/**
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* @brief Add/remove channel to/from runlist (locked)
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*
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* @param g [in] The GPU driver struct owning this runlist.
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* @param runlist_id [in] Runlist identifier.
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* @param ch [in] Channel to be added/removed or NULL.
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* @param add [in] True to add a channel, false to remove it.
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* @param wait_for_finish [in] True to wait for runlist update completion.
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*
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* When #ch is NULL, this function has same behavior as #nvgpu_runlist_reload.
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* When #ch is non NULL, this function has same behavior as
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* #nvgpu_runlist_update_for_channel.
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*
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* The only difference with #nvgpu_runlist_reload is that the caller already
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* holds the runlist_lock before calling this function.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -E2BIG in case there are not enough entries in runlist buffer to
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* describe all active channels and TSGs.
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*/
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int nvgpu_runlist_update_locked(struct gk20a *g, u32 runlist_id,
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struct nvgpu_channel *ch, bool add, bool wait_for_finish);
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#ifdef CONFIG_NVGPU_CHANNEL_TSG_SCHEDULING
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int nvgpu_runlist_reschedule(struct nvgpu_channel *ch, bool preempt_next,
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bool wait_preempt);
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#endif
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/**
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* @brief Add/remove channel to/from runlist
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*
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* @param g [in] The GPU driver struct owning this runlist.
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* @param runlist_id [in] Runlist identifier
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* @param ch [in] Channel to be added/removed (must be non NULL)
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* @param add [in] True to add channel to runlist
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* @param wait_for_finish [in] True to wait for completion
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*
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* When #add is true, adds #ch to active channels of runlist #runlist_id.
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* When #add is false, removes #ch from active channels of runlist #runlist_id.
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* A new runlist is then constructed for active channels/TSGs, and submitted
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* to H/W.
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*
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* When transitioning from prior runlist to the new runlist, H/W may have
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* to preempt current TSG. When #wait_for_finish is true, the function polls
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* H/W until it is done transitionning to the new runlist. In this case
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* the function may fail with -ETIMEDOUT if transition to the new runlist takes
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* too long.
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*
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* Note: function asserts that #ch is not NULL.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -E2BIG in case there are not enough entries in runlist buffer to
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* accommodate all active channels/TSGs.
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*/
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int nvgpu_runlist_update_for_channel(struct gk20a *g, u32 runlist_id,
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struct nvgpu_channel *ch, bool add, bool wait_for_finish);
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/**
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* @brief Reload runlist
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*
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* @param g [in] The GPU driver struct owning this runlist.
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* @param runlist_id [in] Runlist identifier.
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* @param add [in] True to submit a runlist buffer with all active
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* channels. False to submit an empty runlist
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* buffer.
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* @param wait_for_finish [in] True to wait for runlist update completion.
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*
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* When #add is true, all entries are updated for the runlist. A runlist buffer
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* is built with all active channels/TSGs for the runlist and submitted to H/W.
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* When #add is false, an empty runlist buffer is submitted to H/W. Submitting
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* a NULL runlist results in Host expiring the current timeslices and
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* effectively disabling scheduling for that runlist processor until the next
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* runlist is submitted.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -ETIMEDOUT if transition to the new runlist takes too long, and
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* #wait_for_finish was requested.
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* @retval -E2BIG in case there are not enough entries in the runlist buffer
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* to accommodate all active channels/TSGs.
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*/
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int nvgpu_runlist_reload(struct gk20a *g, u32 runlist_id,
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bool add, bool wait_for_finish);
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/**
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* @brief Reload a set of runlists
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*
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* @param g [in] The GPU driver struct owning the runlists.
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* @param runlist_ids [in] Bitmask of runlists, one bit per runlist_id.
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* @param add [in] True to submit a runlist buffer with all active
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* channels. False to submit an empty runlist
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* buffer.
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*
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* This function is similar to nvgpu_runlist_reload, but takes a set of
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* runlists as a parameter. It also always waits for runlist update completion.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -ETIMEDOUT if runlist update takes too long for one of the runlists.
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* @retval -E2BIG in case there are not enough entries in one runlist buffer
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* to accommodate all active channels/TSGs.
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*/
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int nvgpu_runlist_reload_ids(struct gk20a *g, u32 runlist_ids, bool add);
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/**
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* @brief Interleave level name.
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*
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* @param interleave_level Interleave level.
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* (e.g. #NVGPU_FIFO_RUNLIST_INTERLEAVE_LEVEL_LOW)
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*
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* @return String representing the name of runlist interleave level.
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*/
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const char *nvgpu_runlist_interleave_level_name(u32 interleave_level);
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/**
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* @brief Enable/disable a set of runlists
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*
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* @param g [in] The GPU driver struct owning the runlists.
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* @param runlist_mask [in] Bitmask of runlist, one bit per runlist_id.
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* @param runlist_state [in] #RUNLIST_ENABLE or #RUNLIST_DISABLE.
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*
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* If scheduling of a runlist is disabled, no new channels will be scheduled
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* to run from that runlist. It does not stop the scheduler from finishing
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* parsing a TSG that was in flight at the point scheduling was disabled,
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* but no channels will be scheduled from that TSG. The currently running
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* channel will continue to run, and any scheduler events for this runlist
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* will continue to be handled. In particular, the PBDMA unit will continue
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* processing methods for the channel, and the downstream engine will continue
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* processing methods.
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*/
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void nvgpu_runlist_set_state(struct gk20a *g, u32 runlists_mask,
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u32 runlist_state);
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/**
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* @brief Initialize runlist context
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*
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* @param g [in] The GPU driver struct owning the runlists.
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*
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* Initializes runlist context for current GPU:
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* - Determine number of runlists and max entries per runlists.
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* - Determine active runlists, i.e. runlists that are mapped to one engine.
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* - For each active runlist,
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* - Build mapping between runlist_id (H/W) and runlist info.
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* - Allocate runlist buffers.
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* - Allocate bitmaps to track active channels and TSGs.
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* - Determine bitmask of engines serviced by this runlist.
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* - Determine bitmask of PBDMAs servicing this runlist.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -ENOMEM in case insufficient memory is available.
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*/
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int nvgpu_runlist_setup_sw(struct gk20a *g);
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/**
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* @brief De-initialize runlist context
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*
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* @param g [in] The GPU driver struct owning the runlists.
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*
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* Cleans up runlist context for current GPU:
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* - Free runlist buffers.
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* - Free bitmaps to track active channels and TSGs.
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* - Free runlists.
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*/
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void nvgpu_runlist_cleanup_sw(struct gk20a *g);
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/**
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* @brief Acquire lock for active runlists
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*
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* @param g [in] The GPU driver struct owning the runlists.
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*
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* Walk through runlist ids, and acquire runlist lock for runlists that are
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* actually in use (i.e. mapped to one engine).
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*/
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void nvgpu_runlist_lock_active_runlists(struct gk20a *g);
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/**
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* @brief Release lock for active runlists
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*
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* @param g [in] The GPU driver struct owning the runlists.
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*
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* Walk through runlist ids, and release runlist lock for runlists that are
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* actually in use (i.e. mapped to one engine).
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*/
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void nvgpu_runlist_unlock_active_runlists(struct gk20a *g);
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/**
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* @brief Release lock for a set of runlists
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*
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* @param g [in] The GPU driver struct owning the runlists.
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* @param runlists_mask [in] Set of runlists to release lock for. One bit
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* per runlist_id.
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*
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* Walk through runlist ids, and release runlist lock for runlists that are
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* actually in use (i.e. mapped to one engine).
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*/
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void nvgpu_runlist_unlock_runlists(struct gk20a *g, u32 runlists_mask);
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/**
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* @brief Get list of runlists per engine/PBDMA/TSG
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*
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* @param g [in] The GPU driver struct owning the runlists.
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* @param id [in] TSG or Channel Identifier (see #id_type).
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* @param id_type [in] Identifier Type (#ID_TYPE_CHANNEL, #ID_TYPE_TSG
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* or #ID_TYPE_UNKNOWN).
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* @param act_eng_bitmask [in] Bitmask of active engines, one bit per
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* engine id.
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* @param pbdma_bitmask [in] Bitmask of PBDMAs, one bit per PBDMA id.
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*
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* If engines or PBDMAs are known (i.e. non-zero #act_eng_bitmask and/or
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* #pbdma_bitmask), the function looks up for all runlists servicing those
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* engines and/or PBDMAs.
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*
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* If #id_type is known (i.e. ID_TYPE_CHANNEL or ID_TYPE_TSG), the function
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* looks up for the runlist servicing related channel/TSG.
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*
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* @return A bitmask of runlists servicing specified engines/PBDMAs/channel/TSG.
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* @retval If both #id_type and engine/PBDMAs are known, the function returns
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* the set of runlist servicing #id or engine/PBDMA.
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* @retval If both #id_type and engines/PBDMAs are unknown (i.e.
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* #ID_TYPE_UNKNOWN and both #act_eng_bitmask and #pbdma_bitmask are
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* equal to 0), the function returns a bitmask of all active runlists.
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*/
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u32 nvgpu_runlist_get_runlists_mask(struct gk20a *g, u32 id,
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unsigned int id_type, u32 act_eng_bitmask, u32 pbdma_bitmask);
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#endif /* NVGPU_RUNLIST_H */
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