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Add SWUD doxygen documentation for common.utils component worker.h. JIRA NVGPU-2559 Change-Id: Ib5e3954cba51c8a4af87b35f3fffecaf2f364ea1 Signed-off-by: Philip Elcan <pelcan@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2216072 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
257 lines
7.3 KiB
C
257 lines
7.3 KiB
C
/*
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* Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_WORKER_H
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#define NVGPU_WORKER_H
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#include <nvgpu/atomic.h>
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#include <nvgpu/cond.h>
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#include <nvgpu/list.h>
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#include <nvgpu/lock.h>
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#include <nvgpu/thread.h>
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#include <nvgpu/types.h>
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struct gk20a;
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struct nvgpu_worker;
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/**
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* @file
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*
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* nvgpu_worker is a fifo based produce-consumer worker for the
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* nvgpu driver. Its meant to provide a generic implementation with hooks
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* to allow each application to implement specific use cases for producing
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* and consuming the work. The user of this API enqueues new work and awakens
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* the worker thread. On being awakened, the worker thread checks for pending
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* work or a user provided terminating condition. The generic poll
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* implementation also provides for early terminating conditions as well as
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* pre and post processing hooks. Below is the generic interface of
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* nvgpu_worker consume function.
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*
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* static int nvgpu_worker_poll_work(void *arg)
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* {
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* struct nvgpu_worker *worker = (struct nvgpu_worker *)arg;
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* int get = 0;
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*
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* worker->ops->pre_process(worker);
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*
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* while (!nvgpu_thread_should_stop(&worker->poll_task)) {
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* int ret;
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*
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* ret = NVGPU_COND_WAIT_INTERRUPTIBLE(
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* &worker->wq,
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* nvgpu_worker_pending(worker, get) ||
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* worker->ops->wakeup_condition(worker),
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* worker->ops->wakeup_timeout(worker));
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*
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* if (worker->ops->wakeup_early_exit(worker)) {
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* break;
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* }
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*
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* if (ret == 0) {
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* worker->ops->process_item(worker, &get);
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* }
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*
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* worker->ops->post_process(worker);
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* }
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* return 0;
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* }
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*/
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/**
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* @defgroup worker
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* @ingroup unit-common-utils
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* @{
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*/
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/**
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* Operations that can be done to a #nvgpu_worker
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*/
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struct nvgpu_worker_ops {
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/**
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* @brief This interface is used to pass any callback to be invoked the
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* first time the background thread is launched.
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*
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* Can be set to NULL if not applicable for this worker.
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*
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* @param worker [in] The worker
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*/
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void (*pre_process)(struct nvgpu_worker *worker);
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/**
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* @brief This interface is used to pass any callback for early
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* terminating the worker thread after the thread has been awakened.
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*
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* @param worker [in] The worker
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*
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* Can be set to NULL if not applicable for this worker.
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*
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* @return true if the thread should exit. false otherwise.
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*/
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bool (*wakeup_early_exit)(struct nvgpu_worker *worker);
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/**
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* @brief This interface is used to pass any post processing callback
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* for the worker thread after wakeup. The worker thread executes this
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* callback everytime before sleeping again.
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*
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* Can be set to NULL if not applicable for this worker.
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*
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* @param worker [in] The worker
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*/
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void (*wakeup_post_process)(struct nvgpu_worker *worker);
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/**
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* @brief This interface is used to handle each of the individual
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* work_item just after the background thread has been awakened. This
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* should always point to a valid callback function.
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*
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* @param worker [in] The worker
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*/
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void (*wakeup_process_item)(struct nvgpu_list_node *work_item);
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/**
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* @brief Any additional condition that is 'OR'ed with
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* worker_pending_items.
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*
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* @param worker [in] The worker
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*
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* Can be set to NULL if not applicable for this worker.
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*
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* @return true if the worker should wakeup. false otherwise.
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*/
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bool (*wakeup_condition)(struct nvgpu_worker *worker);
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/**
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* @brief Used to pass any timeout condition for wakeup.
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*
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* Can be set to NULL if not applicable for this worker.
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*
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* @param worker [in] The worker
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*
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* @return The timeout value for waking up the worker.
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*/
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u32 (*wakeup_timeout)(struct nvgpu_worker *worker);
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};
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/**
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* Metadata object describing a worker.
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*/
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struct nvgpu_worker {
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/**
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* The GPU struct
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*/
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struct gk20a *g;
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/**
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* Name of the worker thread
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*/
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char thread_name[64];
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/**
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* Track number of queue entries
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*/
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nvgpu_atomic_t put;
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/**
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* Thread for worker
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*/
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struct nvgpu_thread poll_task;
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/**
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* cond structure for waiting/waking worker threads
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*/
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struct nvgpu_cond wq;
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/**
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* List of work items
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*/
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struct nvgpu_list_node items;
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/**
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* Lock for access to the work \a items list
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*/
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struct nvgpu_spinlock items_lock;
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/**
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* Mutex for controlled starting of the worker thread
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*/
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struct nvgpu_mutex start_lock;
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/**
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* Worker ops functions
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*/
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const struct nvgpu_worker_ops *ops;
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};
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/**
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* @brief Generic check if the worker should stop because the thread stopped
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* running.
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*
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* @param worker [in] The worker
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*
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* @return true if the worker should stop. false otherwise.
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*
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* Generic function to be used for #nvgpu_worker_ops.wakeup_early_exit if there
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* are no special conditions required for the worker. This function returns
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* true if the thread should stop because it is no longer running.
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*/
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bool nvgpu_worker_should_stop(struct nvgpu_worker *worker);
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/**
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* @brief Append a work item to the worker's list.
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*
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* @param worker [in] The worker.
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* @param worker [in] The work item for the worker to work on.
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*
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* This adds work item to the end of the list and wakes the worker
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* up immediately. If the work item already existed in the list, it's not added,
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* because in that case it has been scheduled already but has not yet been
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* processed.
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*
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* @return 0 if successfully added, < 0 value on error.
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*/
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int nvgpu_worker_enqueue(struct nvgpu_worker *worker,
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struct nvgpu_list_node *work_item);
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/**
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* @brief This API is used to initialize the worker with a name that's a
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* conjunction of the two parameters: {worker_name}_{gpu_name}.
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*
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* @param worker [in] The worker.
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* @param worker_name [in] The name of the worker.
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* @param gpu_name [in] The name of the GPU.
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*/
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void nvgpu_worker_init_name(struct nvgpu_worker *worker,
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const char* worker_name, const char *gpu_name);
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/**
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* @brief Initialize the worker's metadata and start the background thread.
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*
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* @param g [in] The GPU superstructure.
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* @param worker [in] The worker.
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* @param ops [in] The worker ops specific for this worker.
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*
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* @return 0 for success, < 0 for error.
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*/
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int nvgpu_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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const struct nvgpu_worker_ops *ops);
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/**
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* @brief Stop the background thread and cleanup the metadata in the worker.
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*
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* @param worker [in] The worker.
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*/
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void nvgpu_worker_deinit(struct nvgpu_worker *worker);
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#endif /* NVGPU_WORKER_H */ |