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When choosing an order of buddy to start splitting from (happens when no buddies of the requested alloc order exist) don't sit in the while loop past max_order. This makes no sense and hangs the system. Bug 1647902 Change-Id: I6900597d24944d3170bc76cd75f33794b07707d1 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/756591 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>