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Post EVENT_ID_BPT_INT when bpt.int is pending Post EVENT_ID_BPT_PAUSE when bpt.pause is pending Post EVENT_ID_BLOCKING_SYNC whenever there is non-stalling semaphore interrupt indicating work completion from GR/CE2 engine Bug 200089620 Change-Id: I91b7bf48f8585f0d318298fc0c4a66d42055f0a7 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1112274 (cherry picked from commit d2b744b1f9acac56435cd7e7ab9a7a845579ef24) Reviewed-on: http://git-master/r/1120321 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
34 lines
864 B
C
34 lines
864 B
C
/*
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* Virtualized GPU CE2
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*
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* Copyright (c) 2015, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*/
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#include "vgpu/vgpu.h"
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int vgpu_ce2_nonstall_isr(struct gk20a *g,
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struct tegra_vgpu_ce2_nonstall_intr_info *info)
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{
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gk20a_dbg_fn("");
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switch (info->type) {
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case TEGRA_VGPU_CE2_NONSTALL_INTR_NONBLOCKPIPE:
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gk20a_channel_semaphore_wakeup(g, true);
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break;
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default:
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WARN_ON(1);
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break;
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}
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return 0;
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}
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