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The forced PRAMIN reads and writes for sysmem buffers haven't worked in a while since the PRAMIN access code was refactored to work with vidmem-only sgt allocs. This feature was only ever meant for testing and debugging PRAMIN access and early dGPU support, but that is stable enough now so just delete the broken feature instead of fixing it. Change-Id: Ib31dae4550f3b6fea3c426a2e4ad126864bf85d2 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1723725 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
23 lines
654 B
C
23 lines
654 B
C
/*
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* Copyright (C) 2017 NVIDIA Corporation. All rights reserved.
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*
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* This software is licensed under the terms of the GNU General Public
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* License version 2, as published by the Free Software Foundation, and
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* may be copied, distributed, and modified under those terms.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#include "debug_mm.h"
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#include "os_linux.h"
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#include <linux/debugfs.h>
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void gk20a_mm_debugfs_init(struct gk20a *g)
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{
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}
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