Files
linux-nvgpu/drivers/gpu/nvgpu/common/fifo/channel_worker.c
2022-07-21 16:03:29 -07:00

119 lines
3.7 KiB
C

/*
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "channel_worker.h"
#include "channel_wdt.h"
#include <nvgpu/worker.h>
#include <nvgpu/channel.h>
static inline struct nvgpu_channel *
nvgpu_channel_from_worker_item(struct nvgpu_list_node *node)
{
return (struct nvgpu_channel *)
((uintptr_t)node - offsetof(struct nvgpu_channel, worker_item));
};
static void nvgpu_channel_worker_poll_wakeup_process_item(
struct nvgpu_list_node *work_item)
{
struct nvgpu_channel *ch = nvgpu_channel_from_worker_item(work_item);
nvgpu_assert(ch != NULL);
nvgpu_log_fn(ch->g, " ");
nvgpu_channel_clean_up_jobs(ch);
/* ref taken when enqueued */
nvgpu_channel_put(ch);
}
static const struct nvgpu_worker_ops channel_worker_ops = {
#ifdef CONFIG_NVGPU_CHANNEL_WDT
.pre_process = nvgpu_channel_worker_poll_init,
.wakeup_post_process =
nvgpu_channel_worker_poll_wakeup_post_process_item,
.wakeup_timeout =
nvgpu_channel_worker_poll_wakeup_condition_get_timeout,
#endif
.wakeup_early_exit = NULL,
.wakeup_process_item =
nvgpu_channel_worker_poll_wakeup_process_item,
.wakeup_condition = NULL,
};
/**
* Initialize the channel worker's metadata and start the background thread.
*/
int nvgpu_channel_worker_init(struct gk20a *g)
{
struct nvgpu_worker *worker = &g->channel_worker.worker;
nvgpu_worker_init_name(worker, "nvgpu_channel_poll", g->name);
return nvgpu_worker_init(g, worker, &channel_worker_ops);
}
void nvgpu_channel_worker_deinit(struct gk20a *g)
{
struct nvgpu_worker *worker = &g->channel_worker.worker;
nvgpu_worker_deinit(worker);
}
/**
* Append a channel to the worker's list, if not there already.
*
* The worker thread processes work items (channels in its work list) and polls
* for other things. This adds @ch to the end of the list and wakes the worker
* up immediately. If the channel already existed in the list, it's not added,
* because in that case it has been scheduled already but has not yet been
* processed.
*/
void nvgpu_channel_worker_enqueue(struct nvgpu_channel *ch)
{
struct gk20a *g = ch->g;
int ret;
nvgpu_log_fn(g, " ");
/*
* Ref released when this item gets processed. The caller should hold
* one ref already, so normally shouldn't fail, but the channel could
* end up being freed between the time the caller got its reference and
* the time we end up here (e.g., if the client got killed); if so, just
* return.
*/
if (nvgpu_channel_get(ch) == NULL) {
nvgpu_info(g, "cannot get ch ref for worker!");
return;
}
ret = nvgpu_worker_enqueue(&g->channel_worker.worker,
&ch->worker_item);
if (ret != 0) {
nvgpu_channel_put(ch);
return;
}
}