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Fix a build failure caused by missing definition for struct device. Instead of including device.h wrap the debugfs init function with CONFIG_DEBUG_FS and forward declare struct device. We don't use any struct device internals here so we only need to let the compiler know that this type does exist. Bug 200310575 Change-Id: I1ae45a8f191d920d9b606fefd5029fad84869cff Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1486012 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
219 lines
4.6 KiB
C
219 lines
4.6 KiB
C
/*
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* gk20a allocator
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*
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* Copyright (c) 2011-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nvgpu/allocator.h>
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#include "gk20a/gk20a.h"
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#include "gk20a/mm_gk20a.h"
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#ifdef CONFIG_DEBUG_FS
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#include "gk20a/platform_gk20a.h"
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#endif
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u32 nvgpu_alloc_tracing_on;
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u64 nvgpu_alloc_length(struct nvgpu_allocator *a)
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{
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if (a->ops->length)
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return a->ops->length(a);
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return 0;
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}
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u64 nvgpu_alloc_base(struct nvgpu_allocator *a)
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{
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if (a->ops->base)
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return a->ops->base(a);
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return 0;
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}
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u64 nvgpu_alloc_initialized(struct nvgpu_allocator *a)
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{
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if (!a->ops || !a->ops->inited)
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return 0;
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return a->ops->inited(a);
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}
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u64 nvgpu_alloc_end(struct nvgpu_allocator *a)
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{
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if (a->ops->end)
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return a->ops->end(a);
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return 0;
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}
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u64 nvgpu_alloc_space(struct nvgpu_allocator *a)
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{
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if (a->ops->space)
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return a->ops->space(a);
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return 0;
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}
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u64 nvgpu_alloc(struct nvgpu_allocator *a, u64 len)
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{
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return a->ops->alloc(a, len);
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}
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void nvgpu_free(struct nvgpu_allocator *a, u64 addr)
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{
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a->ops->free(a, addr);
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}
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u64 nvgpu_alloc_fixed(struct nvgpu_allocator *a, u64 base, u64 len,
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u32 page_size)
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{
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if (a->ops->alloc_fixed)
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return a->ops->alloc_fixed(a, base, len, page_size);
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return 0;
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}
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void nvgpu_free_fixed(struct nvgpu_allocator *a, u64 base, u64 len)
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{
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/*
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* If this operation is not defined for the allocator then just do
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* nothing. The alternative would be to fall back on the regular
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* free but that may be harmful in unexpected ways.
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*/
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if (a->ops->free_fixed)
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a->ops->free_fixed(a, base, len);
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}
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int nvgpu_alloc_reserve_carveout(struct nvgpu_allocator *a,
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struct nvgpu_alloc_carveout *co)
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{
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if (a->ops->reserve_carveout)
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return a->ops->reserve_carveout(a, co);
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return -ENODEV;
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}
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void nvgpu_alloc_release_carveout(struct nvgpu_allocator *a,
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struct nvgpu_alloc_carveout *co)
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{
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if (a->ops->release_carveout)
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a->ops->release_carveout(a, co);
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}
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void nvgpu_alloc_destroy(struct nvgpu_allocator *a)
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{
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a->ops->fini(a);
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nvgpu_mutex_destroy(&a->lock);
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memset(a, 0, sizeof(*a));
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}
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/*
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* Handle the common init stuff for a nvgpu_allocator.
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*/
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int __nvgpu_alloc_common_init(struct nvgpu_allocator *a, struct gk20a *g,
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const char *name, void *priv, bool dbg,
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const struct nvgpu_allocator_ops *ops)
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{
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int err;
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if (!ops)
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return -EINVAL;
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/*
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* This is the bare minimum operations required for a sensible
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* allocator.
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*/
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if (!ops->alloc || !ops->free || !ops->fini)
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return -EINVAL;
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err = nvgpu_mutex_init(&a->lock);
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if (err)
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return err;
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a->g = g;
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a->ops = ops;
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a->priv = priv;
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a->debug = dbg;
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strlcpy(a->name, name, sizeof(a->name));
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return 0;
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}
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#ifdef CONFIG_DEBUG_FS
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void nvgpu_alloc_print_stats(struct nvgpu_allocator *__a,
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struct seq_file *s, int lock)
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{
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__a->ops->print_stats(__a, s, lock);
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}
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static int __alloc_show(struct seq_file *s, void *unused)
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{
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struct nvgpu_allocator *a = s->private;
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nvgpu_alloc_print_stats(a, s, 1);
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return 0;
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}
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static int __alloc_open(struct inode *inode, struct file *file)
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{
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return single_open(file, __alloc_show, inode->i_private);
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}
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static const struct file_operations __alloc_fops = {
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.open = __alloc_open,
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.read = seq_read,
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.llseek = seq_lseek,
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.release = single_release,
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};
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#endif
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void nvgpu_init_alloc_debug(struct gk20a *g, struct nvgpu_allocator *a)
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{
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#ifdef CONFIG_DEBUG_FS
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if (!g->debugfs_allocators)
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return;
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a->debugfs_entry = debugfs_create_file(a->name, S_IRUGO,
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g->debugfs_allocators,
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a, &__alloc_fops);
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#endif
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}
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void nvgpu_fini_alloc_debug(struct nvgpu_allocator *a)
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{
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#ifdef CONFIG_DEBUG_FS
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if (!IS_ERR_OR_NULL(a->debugfs_entry))
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debugfs_remove(a->debugfs_entry);
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#endif
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}
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#ifdef CONFIG_DEBUG_FS
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void nvgpu_alloc_debugfs_init(struct device *dev)
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{
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struct gk20a_platform *platform = dev_get_drvdata(dev);
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struct dentry *gpu_root = platform->debugfs;
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struct gk20a *g = get_gk20a(dev);
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g->debugfs_allocators = debugfs_create_dir("allocators", gpu_root);
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if (IS_ERR_OR_NULL(g->debugfs_allocators))
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return;
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debugfs_create_u32("tracing", 0664, g->debugfs_allocators,
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&nvgpu_alloc_tracing_on);
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}
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#endif
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