overlay: camera: IMX477: Fix half preview issue

Change IMX477 line_length to 11200 and 7000 for mode0 and
mode1 respectively, this will the half preview issue. And
IMX477 framerate will be fixed while using gstreamer app.

Bug 4384649

Change-Id: I91dcae1f0417a23d685ecbc64fa09f126b3c8543
Signed-off-by: Ankur Pawar <ankurp@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/device/hardware/nvidia/t23x-public-dts/+/3034410
Reviewed-by: svcacv <svcacv@nvidia.com>
Reviewed-by: Praveen AC <pac@nvidia.com>
Reviewed-by: Laxman Dewangan <ldewangan@nvidia.com>
GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
This commit is contained in:
Ankur Pawar
2023-12-13 22:46:38 -08:00
committed by mobile promotions
parent 6b483b3c28
commit 6e69509448
6 changed files with 20 additions and 20 deletions

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/dts-v1/; /dts-v1/;
/plugin/; /plugin/;
@@ -504,7 +504,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -542,7 +542,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/dts-v1/; /dts-v1/;
/plugin/; /plugin/;
@@ -158,7 +158,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -196,7 +196,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/dts-v1/; /dts-v1/;
/plugin/; /plugin/;
@@ -248,7 +248,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -286,7 +286,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/dts-v1/; /dts-v1/;
/plugin/; /plugin/;
@@ -286,7 +286,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "112000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -324,7 +324,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/dts-v1/; /dts-v1/;
/plugin/; /plugin/;
@@ -286,7 +286,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -324,7 +324,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -393,7 +393,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -431,7 +431,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";

View File

@@ -1,5 +1,5 @@
// SPDX-License-Identifier: GPL-2.0-only // SPDX-License-Identifier: GPL-2.0-only
// SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved. // SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
/* /*
* Jetson Device-tree overlay to enable Camera IMX477 rbpcv3 on portA along with * Jetson Device-tree overlay to enable Camera IMX477 rbpcv3 on portA along with
* camera IMX219 on portB, for dual cam connector baseboards * camera IMX219 on portB, for dual cam connector baseboards
@@ -297,7 +297,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "11200";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";
@@ -335,7 +335,7 @@
pixel_phase = "rggb"; pixel_phase = "rggb";
csi_pixel_bit_depth = "10"; csi_pixel_bit_depth = "10";
readout_orientation = "90"; readout_orientation = "90";
line_length = "3000"; line_length = "7000";
inherent_gain = "1"; inherent_gain = "1";
mclk_multiplier = "80"; mclk_multiplier = "80";
pix_clk_hz = "300000000"; pix_clk_hz = "300000000";