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update mods.h with public header guidelines
In git, we have moved this header to uapi directory, so that it can be installed with the headers_install target. It now has to follow guidelines of well-formed headers usable in userspace programs. * Update SPDX license header. * Don't use kernel CONFIG options. Bug 2657961 Change-Id: Iee2bbfc6c931b5e8c5ee71cef9dfdfbb7f50d114 Signed-off-by: Chris Dragan <kdragan@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2310801 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
committed by
Laxman Dewangan
parent
949b226f0e
commit
fa93fef9fb
@@ -19,7 +19,7 @@
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*/
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*/
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/* Note: the original mods.h which contains ioctls is located in
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/* Note: the original mods.h which contains ioctls is located in
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* include/uapi/misc/mods.
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* include/uapi/misc/mods.h.
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*/
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*/
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#include <uapi/misc/mods.h>
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#include <uapi/misc/mods.h>
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@@ -1,4 +1,4 @@
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/* SPDX-License-Identifier: GPL-2.0 */
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/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
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/*
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/*
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* mods.h - This file is part of NVIDIA MODS kernel driver.
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* mods.h - This file is part of NVIDIA MODS kernel driver.
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*
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*
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@@ -831,7 +831,7 @@ struct MODS_DEVICE_NUMA_INFO_3 {
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__u32 node_cpu_mask[MAX_CPU_MASKS_3];
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__u32 node_cpu_mask[MAX_CPU_MASKS_3];
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};
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};
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#if defined(CONFIG_PPC64) || defined(PPC64LE)
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#if defined(__powerpc64__)
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#define MAX_CPU_MASKS 64 /* 32 masks of 32bits = 2048 CPUs max */
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#define MAX_CPU_MASKS 64 /* 32 masks of 32bits = 2048 CPUs max */
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#else
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#else
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#define MAX_CPU_MASKS 32 /* 32 masks of 32bits = 1024 CPUs max */
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#define MAX_CPU_MASKS 32 /* 32 masks of 32bits = 1024 CPUs max */
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