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Mikko Perttunen fe8568a159 gpu: host1x: Optimization for very short syncpoint waits
For tasks that execute very quickly, but not quickly enough to be
already complete by the time execution reaches host1x_syncpt_wait,
the proportion of time spent in allocating a fence and invoking
dma_fence_wait_timeout becomes dominating in comparison to the
time it actually takes to execute the task.

To improve wait latency in these cases, replace the current
"is threshold already reached" check with a short spin loop
to catch these situations before going to the heavy machinery.
For longer waits, since this function blocks anyway, the only
negative effect is slightly increased CPU consumption due to
the loop.

Bug 4001325

Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Change-Id: I44e99cda88b4bcb33f190884d1a2e5f7588cb775
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2881716
Reviewed-by: Santosh BS <santoshb@nvidia.com>
GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/2916412
2023-06-10 04:05:28 -07:00

14 KiB