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For tasks that execute very quickly, but not quickly enough to be already complete by the time execution reaches host1x_syncpt_wait, the proportion of time spent in allocating a fence and invoking dma_fence_wait_timeout becomes dominating in comparison to the time it actually takes to execute the task. To improve wait latency in these cases, replace the current "is threshold already reached" check with a short spin loop to catch these situations before going to the heavy machinery. For longer waits, since this function blocks anyway, the only negative effect is slightly increased CPU consumption due to the loop. Bug 4001325 Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com> Change-Id: I44e99cda88b4bcb33f190884d1a2e5f7588cb775 Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2881716 Reviewed-by: Santosh BS <santoshb@nvidia.com> GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/2916412
14 KiB
14 KiB