mirror of
git://nv-tegra.nvidia.com/linux-nvgpu.git
synced 2025-12-24 02:22:34 +03:00
gpu: nvgpu: add accessor for gpc priv stride
Re-generate headers for proj_gpc_priv_stride accessor. This is needed to compute priv error register offsets. Bug 2093058 Change-Id: Ied4e2b072f650940757c44e261b416d388e8924c Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1682117 Reviewed-by: Seema Khowala <seemaj@nvidia.com> GVS: Gerrit_Virtual_Submit Tested-by: Seema Khowala <seemaj@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
committed by
mobile promotions
parent
d20a501dcb
commit
1557ee63ed
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2012-2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2012-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -68,6 +68,10 @@ static inline u32 proj_gpc_stride_v(void)
|
||||
{
|
||||
return 0x00008000U;
|
||||
}
|
||||
static inline u32 proj_gpc_priv_stride_v(void)
|
||||
{
|
||||
return 0x00000800U;
|
||||
}
|
||||
static inline u32 proj_ltc_stride_v(void)
|
||||
{
|
||||
return 0x00002000U;
|
||||
|
||||
Reference in New Issue
Block a user