gpu: nvgpu: Fix SM number when more than 4 TPCs

Use multiplication instead of division to come up with an SM id.

Change-Id: Ib185970ee99cc8c010d02ba846229e0959a5fef3
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1150599
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
This commit is contained in:
Terje Bergstrom
2016-05-19 11:43:29 -07:00
committed by Deepak Nibade
parent 49cedb9650
commit 21eda905ea

View File

@@ -1399,7 +1399,7 @@ static int gr_gp10b_load_smid_config(struct gk20a *g)
gr_cwd_gpc_tpc_id_tpc0_s();
for (j = 0; j < 4; j++) {
u32 sm_id = (i / 4) + j;
u32 sm_id = (i * 4) + j;
u32 bits;
if (sm_id >= g->gr.tpc_count)