gpu: nvgpu: prepare sec2 queues unit

SEC2 command and message handling should not deal with SEC2 queues
implementation. Only generic queue APIs should be invoked. Prepare
SEC2 queues unit for this. In future if underlying queues impleme-
ntation has to be changed then it can be done in the queues unit.

JIRA NVGPU-2075

Change-Id: Ia9786255bbc22f6f2a9686bd98eef8666d1ab370
Signed-off-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2085746
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Sagar Kamble
2019-03-27 12:44:11 +05:30
committed by mobile promotions
parent 700c16599e
commit 270b14706f
10 changed files with 315 additions and 148 deletions

View File

@@ -449,6 +449,7 @@ nvgpu-y += \
common/init/hal_init.o \
common/sec2/sec2.o \
common/sec2/sec2_ipc.o \
common/sec2/sec2_queue.o \
common/io/io.o \
common/power_features/power_features.o \
common/power_features/cg/cg.o \

View File

@@ -161,6 +161,7 @@ srcs += common/sim.c \
common/acr/acr_sw_tu104.c \
common/sec2/sec2.c \
common/sec2/sec2_ipc.c \
common/sec2/sec2_queue.c \
common/ptimer/ptimer.c \
common/sync/channel_sync.c \
common/sync/channel_sync_syncpt.c \

View File

@@ -25,82 +25,9 @@
#include <nvgpu/bug.h>
#include <nvgpu/timers.h>
#include <nvgpu/sec2.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/sec2if/sec2_if_sec2.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include <nvgpu/engine_queue.h>
/* sec2 falcon queue init */
int nvgpu_sec2_queue_init(struct nvgpu_sec2 *sec2, u32 id,
struct sec2_init_msg_sec2_init *init)
{
struct gk20a *g = sec2->g;
struct nvgpu_engine_mem_queue_params params = {0};
u32 queue_log_id = 0;
u32 oflag = 0;
int err = 0;
if (id == SEC2_NV_CMDQ_LOG_ID) {
/*
* set OFLAG_WRITE for command queue
* i.e, push from nvgpu &
* pop form falcon ucode
*/
oflag = OFLAG_WRITE;
} else if (id == SEC2_NV_MSGQ_LOG_ID) {
/*
* set OFLAG_READ for message queue
* i.e, push from falcon ucode &
* pop form nvgpu
*/
oflag = OFLAG_READ;
} else {
nvgpu_err(g, "invalid queue-id %d", id);
err = -EINVAL;
goto exit;
}
/* init queue parameters */
queue_log_id = init->q_info[id].queue_log_id;
params.g = g;
params.flcn_id = FALCON_ID_SEC2;
params.id = queue_log_id;
params.index = init->q_info[id].queue_phy_id;
params.offset = init->q_info[id].queue_offset;
params.position = init->q_info[id].queue_offset;
params.size = init->q_info[id].queue_size;
params.oflag = oflag;
params.queue_head = g->ops.sec2.sec2_queue_head;
params.queue_tail = g->ops.sec2.sec2_queue_tail;
params.queue_type = QUEUE_TYPE_EMEM;
err = nvgpu_engine_mem_queue_init(&sec2->queue[queue_log_id],
params);
if (err != 0) {
nvgpu_err(g, "queue-%d init failed", queue_log_id);
}
exit:
return err;
}
void nvgpu_sec2_queue_free(struct nvgpu_sec2 *sec2, u32 id)
{
struct gk20a *g = sec2->g;
if (!(id == SEC2_NV_CMDQ_LOG_ID) && !(id == SEC2_NV_MSGQ_LOG_ID)) {
nvgpu_err(g, "invalid queue-id %d", id);
goto exit;
}
if (sec2->queue[id] == NULL) {
goto exit;
}
nvgpu_engine_mem_queue_free(&sec2->queue[id]);
exit:
return;
}
static void sec2_seq_init(struct nvgpu_sec2 *sec2)
{
@@ -191,7 +118,6 @@ int nvgpu_init_sec2_support(struct gk20a *g)
int nvgpu_sec2_destroy(struct gk20a *g)
{
struct nvgpu_sec2 *sec2 = &g->sec2;
u32 i = 0;
nvgpu_log_fn(g, " ");
@@ -199,9 +125,7 @@ int nvgpu_sec2_destroy(struct gk20a *g)
sec2->isr_enabled = false;
nvgpu_mutex_release(&sec2->isr_mutex);
for (i = 0; i < SEC2_QUEUE_NUM; i++) {
nvgpu_sec2_queue_free(sec2, i);
}
nvgpu_sec2_queues_free(g, sec2->queues);
sec2->sec2_ready = false;

View File

@@ -27,9 +27,10 @@
#include <nvgpu/timers.h>
#include <nvgpu/lock.h>
#include <nvgpu/sec2.h>
#include <nvgpu/engine_queue.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/sec2if/sec2_if_sec2.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include <nvgpu/engine_queue.h>
static int sec2_seq_acquire(struct nvgpu_sec2 *sec2,
struct sec2_sequence **pseq)
@@ -84,19 +85,18 @@ static bool sec2_validate_cmd(struct nvgpu_sec2 *sec2,
struct nv_flcn_cmd_sec2 *cmd, u32 queue_id)
{
struct gk20a *g = sec2->g;
struct nvgpu_engine_mem_queue *queue;
u32 queue_size;
if (queue_id != SEC2_NV_CMDQ_LOG_ID) {
goto invalid_cmd;
}
queue = sec2->queue[queue_id];
if (cmd->hdr.size < PMU_CMD_HDR_SIZE) {
goto invalid_cmd;
}
queue_size = nvgpu_engine_mem_queue_get_size(queue);
queue_size = nvgpu_sec2_queue_get_size(sec2->queues, queue_id);
if (cmd->hdr.size > (queue_size >> 1)) {
goto invalid_cmd;
}
@@ -120,18 +120,16 @@ static int sec2_write_cmd(struct nvgpu_sec2 *sec2,
u32 timeout_ms)
{
struct gk20a *g = sec2->g;
struct nvgpu_engine_mem_queue *queue;
struct nvgpu_timeout timeout;
int err;
nvgpu_log_fn(g, " ");
queue = sec2->queue[queue_id];
nvgpu_timeout_init(g, &timeout, timeout_ms, NVGPU_TIMER_CPU_TIMER);
do {
err = nvgpu_engine_mem_queue_push(&g->sec2.flcn, queue, cmd,
cmd->hdr.size);
err = nvgpu_sec2_queue_push(sec2->queues, queue_id, &sec2->flcn,
cmd, cmd->hdr.size);
if ((err == -EAGAIN) && (nvgpu_timeout_expired(&timeout) == 0)) {
nvgpu_usleep_range(1000U, 2000U);
} else {
@@ -244,53 +242,29 @@ static int sec2_handle_event(struct nvgpu_sec2 *sec2,
return err;
}
static bool sec2_engine_mem_queue_read(struct nvgpu_sec2 *sec2,
struct nvgpu_engine_mem_queue *queue, void *data,
u32 bytes_to_read, int *status)
{
struct gk20a *g = sec2->g;
u32 bytes_read;
int err;
err = nvgpu_engine_mem_queue_pop(&sec2->flcn, queue, data,
bytes_to_read, &bytes_read);
if (err != 0) {
nvgpu_err(g, "fail to read msg: err %d", err);
*status = err;
return false;
}
if (bytes_read != bytes_to_read) {
nvgpu_err(g, "fail to read requested bytes: 0x%x != 0x%x",
bytes_to_read, bytes_read);
*status = -EINVAL;
return false;
}
return true;
}
static bool sec2_read_message(struct nvgpu_sec2 *sec2,
u32 queue_id, struct nv_flcn_msg_sec2 *msg, int *status)
{
struct nvgpu_engine_mem_queue *queue = sec2->queue[queue_id];
struct gk20a *g = sec2->g;
u32 read_size;
int err;
*status = 0;
if (nvgpu_engine_mem_queue_is_empty(queue)) {
if (nvgpu_sec2_queue_is_empty(sec2->queues, queue_id)) {
return false;
}
if (!sec2_engine_mem_queue_read(sec2, queue, &msg->hdr,
PMU_MSG_HDR_SIZE, status)) {
if (!nvgpu_sec2_queue_read(g, sec2->queues, queue_id,
&sec2->flcn, &msg->hdr,
PMU_MSG_HDR_SIZE, status)) {
nvgpu_err(g, "fail to read msg from queue %d", queue_id);
goto clean_up;
}
if (msg->hdr.unit_id == NV_SEC2_UNIT_REWIND) {
err = nvgpu_engine_mem_queue_rewind(&sec2->flcn, queue);
err = nvgpu_sec2_queue_rewind(&sec2->flcn,
sec2->queues, queue_id);
if (err != 0) {
nvgpu_err(g, "fail to rewind queue %d", queue_id);
*status = err;
@@ -298,8 +272,9 @@ static bool sec2_read_message(struct nvgpu_sec2 *sec2,
}
/* read again after rewind */
if (!sec2_engine_mem_queue_read(sec2, queue, &msg->hdr,
PMU_MSG_HDR_SIZE, status)) {
if (!nvgpu_sec2_queue_read(g, sec2->queues, queue_id,
&sec2->flcn, &msg->hdr,
PMU_MSG_HDR_SIZE, status)) {
nvgpu_err(g, "fail to read msg from queue %d",
queue_id);
goto clean_up;
@@ -315,8 +290,9 @@ static bool sec2_read_message(struct nvgpu_sec2 *sec2,
if (msg->hdr.size > PMU_MSG_HDR_SIZE) {
read_size = msg->hdr.size - PMU_MSG_HDR_SIZE;
if (!sec2_engine_mem_queue_read(sec2, queue, &msg->msg,
read_size, status)) {
if (!nvgpu_sec2_queue_read(g, sec2->queues, queue_id,
&sec2->flcn, &msg->msg,
read_size, status)) {
nvgpu_err(g, "fail to read msg from queue %d",
queue_id);
goto clean_up;
@@ -334,7 +310,7 @@ static int sec2_process_init_msg(struct nvgpu_sec2 *sec2,
{
struct gk20a *g = sec2->g;
struct sec2_init_msg_sec2_init *sec2_init;
u32 i, j, tail = 0;
u32 tail = 0;
int err = 0;
g->ops.sec2.msgq_tail(g, sec2, &tail, QUEUE_GET);
@@ -368,15 +344,9 @@ static int sec2_process_init_msg(struct nvgpu_sec2 *sec2,
sec2_init = &msg->msg.init.sec2_init;
for (i = 0; i < SEC2_QUEUE_NUM; i++) {
err = nvgpu_sec2_queue_init(sec2, i, sec2_init);
if (err != 0) {
for (j = 0; j < i; j++) {
nvgpu_sec2_queue_free(sec2, j);
}
nvgpu_err(g, "SEC2 queue init failed");
return err;
}
err = nvgpu_sec2_queues_init(g, sec2->queues, sec2_init);
if (err != 0) {
return err;
}
if (!nvgpu_alloc_initialized(&sec2->dmem)) {

View File

@@ -0,0 +1,191 @@
/*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/sec2if/sec2_if_sec2.h>
#include <nvgpu/engine_mem_queue.h>
#include <nvgpu/sec2/queue_cmn.h>
#include <nvgpu/engine_queue.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/log.h>
/* sec2 falcon queue init */
static int sec2_queue_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues, u32 id,
struct sec2_init_msg_sec2_init *init)
{
struct nvgpu_engine_mem_queue_params params = {0};
u32 queue_log_id = 0;
u32 oflag = 0;
int err = 0;
if (id == SEC2_NV_CMDQ_LOG_ID) {
/*
* set OFLAG_WRITE for command queue
* i.e, push from nvgpu &
* pop form falcon ucode
*/
oflag = OFLAG_WRITE;
} else if (id == SEC2_NV_MSGQ_LOG_ID) {
/*
* set OFLAG_READ for message queue
* i.e, push from falcon ucode &
* pop form nvgpu
*/
oflag = OFLAG_READ;
} else {
nvgpu_err(g, "invalid queue-id %d", id);
err = -EINVAL;
goto exit;
}
/* init queue parameters */
queue_log_id = init->q_info[id].queue_log_id;
params.g = g;
params.flcn_id = FALCON_ID_SEC2;
params.id = queue_log_id;
params.index = init->q_info[id].queue_phy_id;
params.offset = init->q_info[id].queue_offset;
params.position = init->q_info[id].queue_offset;
params.size = init->q_info[id].queue_size;
params.oflag = oflag;
params.queue_head = g->ops.sec2.sec2_queue_head;
params.queue_tail = g->ops.sec2.sec2_queue_tail;
params.queue_type = QUEUE_TYPE_EMEM;
err = nvgpu_engine_mem_queue_init(&queues[queue_log_id],
params);
if (err != 0) {
nvgpu_err(g, "queue-%d init failed", queue_log_id);
}
exit:
return err;
}
static void sec2_queue_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues, u32 id)
{
if (!(id == SEC2_NV_CMDQ_LOG_ID) && !(id == SEC2_NV_MSGQ_LOG_ID)) {
nvgpu_err(g, "invalid queue-id %d", id);
goto exit;
}
if (queues[id] == NULL) {
goto exit;
}
nvgpu_engine_mem_queue_free(&queues[id]);
exit:
return;
}
int nvgpu_sec2_queues_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
struct sec2_init_msg_sec2_init *init)
{
u32 i, j;
int err;
for (i = 0; i < SEC2_QUEUE_NUM; i++) {
err = sec2_queue_init(g, queues, i, init);
if (err != 0) {
for (j = 0; j < i; j++) {
sec2_queue_free(g, queues, j);
}
nvgpu_err(g, "SEC2 queue init failed");
return err;
}
}
return 0;
}
void nvgpu_sec2_queues_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues)
{
u32 i;
for (i = 0; i < SEC2_QUEUE_NUM; i++) {
sec2_queue_free(g, queues, i);
}
}
u32 nvgpu_sec2_queue_get_size(struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
return nvgpu_engine_mem_queue_get_size(queues[queue_id]);
}
int nvgpu_sec2_queue_push(struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn,
struct nv_flcn_cmd_sec2 *cmd, u32 size)
{
struct nvgpu_engine_mem_queue *queue;
queue = queues[queue_id];
return nvgpu_engine_mem_queue_push(flcn, queue, cmd, size);
}
bool nvgpu_sec2_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
return nvgpu_engine_mem_queue_is_empty(queue);
}
bool nvgpu_sec2_queue_read(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn, void *data,
u32 bytes_to_read, int *status)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
u32 bytes_read;
int err;
err = nvgpu_engine_mem_queue_pop(flcn, queue, data,
bytes_to_read, &bytes_read);
if (err != 0) {
nvgpu_err(g, "fail to read msg: err %d", err);
*status = err;
return false;
}
if (bytes_read != bytes_to_read) {
nvgpu_err(g, "fail to read requested bytes: 0x%x != 0x%x",
bytes_to_read, bytes_read);
*status = -EINVAL;
return false;
}
return true;
}
int nvgpu_sec2_queue_rewind(struct nvgpu_falcon *flcn,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
return nvgpu_engine_mem_queue_rewind(flcn, queue);
}

View File

@@ -72,7 +72,7 @@ struct nvgpu_sec2 {
struct nvgpu_falcon flcn;
u32 falcon_id;
struct nvgpu_engine_mem_queue *queue[SEC2_QUEUE_NUM];
struct nvgpu_engine_mem_queue *queues[SEC2_QUEUE_NUM];
struct sec2_sequence *seq;
unsigned long sec2_seq_tbl[SEC2_SEQ_TBL_SIZE];
@@ -110,8 +110,5 @@ int nvgpu_sec2_bootstrap_ls_falcons(struct gk20a *g, struct nvgpu_sec2 *sec2,
int nvgpu_init_sec2_setup_sw(struct gk20a *g, struct nvgpu_sec2 *sec2);
int nvgpu_init_sec2_support(struct gk20a *g);
int nvgpu_sec2_destroy(struct gk20a *g);
int nvgpu_sec2_queue_init(struct nvgpu_sec2 *sec2, u32 id,
struct sec2_init_msg_sec2_init *init);
void nvgpu_sec2_queue_free(struct nvgpu_sec2 *sec2, u32 id);
#endif /* NVGPU_SEC2_H */

View File

@@ -0,0 +1,54 @@
/*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEC2_QUEUE_H
#define NVGPU_SEC2_QUEUE_H
#include <nvgpu/types.h>
struct gk20a;
struct nvgpu_falcon;
struct nv_flcn_cmd_sec2;
struct nvgpu_engine_mem_queue;
struct sec2_init_msg_sec2_init;
int nvgpu_sec2_queues_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
struct sec2_init_msg_sec2_init *init);
void nvgpu_sec2_queues_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues);
u32 nvgpu_sec2_queue_get_size(struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
int nvgpu_sec2_queue_push(struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn,
struct nv_flcn_cmd_sec2 *cmd, u32 size);
bool nvgpu_sec2_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
bool nvgpu_sec2_queue_read(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn, void *data,
u32 bytes_to_read, int *status);
int nvgpu_sec2_queue_rewind(struct nvgpu_falcon *flcn,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
#endif /* NVGPU_SEC2_QUEUE_H */

View File

@@ -0,0 +1,38 @@
/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEC2_CMN_H
#define NVGPU_SEC2_CMN_H
/*
* Defines the logical queue IDs that must be used when submitting commands
* to or reading messages from SEC2. The identifiers must begin with zero and
* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
* last command queue identifier. _NUM must always be set to the last
* identifier plus one.
*/
#define SEC2_NV_CMDQ_LOG_ID 0U
#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
#define SEC2_NV_MSGQ_LOG_ID 1U
#define SEC2_QUEUE_NUM 2U
#endif /* NVGPU_SEC2_CMN_H */

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,6 +23,9 @@
#ifndef NVGPU_SEC2_IF_SEC2_H
#define NVGPU_SEC2_IF_SEC2_H
#include <nvgpu/sec2/queue_cmn.h>
#include <nvgpu/types.h>
/*
* SEC2 Command/Message Interfaces - SEC2 Management
*/
@@ -37,18 +40,6 @@ enum
NV_SEC2_INIT_MSG_ID_SEC2_INIT = 0U,
};
/*
* Defines the logical queue IDs that must be used when submitting commands
* to or reading messages from SEC2. The identifiers must begin with zero and
* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
* last command queue identifier. _NUM must always be set to the last
* identifier plus one.
*/
#define SEC2_NV_CMDQ_LOG_ID 0U
#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
#define SEC2_NV_MSGQ_LOG_ID 1U
#define SEC2_QUEUE_NUM 2U
struct sec2_init_msg_sec2_init {
u8 msg_type;
u8 num_queues;

View File

@@ -412,7 +412,7 @@ void tu104_sec2_isr(struct gk20a *g)
gk20a_writel(g, psec_falcon_irqsclr_r(), intr);
if (recheck) {
queue = sec2->queue[SEC2_NV_MSGQ_LOG_ID];
queue = sec2->queues[SEC2_NV_MSGQ_LOG_ID];
if (!nvgpu_engine_mem_queue_is_empty(queue)) {
gk20a_writel(g, psec_falcon_irqsset_r(),
psec_falcon_irqsset_swgen0_set_f());