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gpu: nvgpu: Allow semaphores to be force released
Allow SW to force a semaphore release. Typically SW waits for a semaphore to reach the value right before the semaphore release value before doing a release. For example, assuming a semaphore is to be released by SW by writing a 10 into the semaphore, the code waits for the semaphore to get to 9 before writing 10. The problem with this happens when trying to shutdown the GPU unexpectedly. When aborting a channel after the GPU has terminated the GPU is potantially no longer processing anything. If a SW semaphore release is waiting on the semaphore to reach N-1 before writing N to the semaphore N-1 may never get written by the GPU. This obviously causes a hang in the SW shutdown. The solution is to let SW force a semaphore release in the channel_abort case. Bug 1816516 Bug 1807277 Change-Id: Ib8b4afd86102eacf372362b1748fb6ca04e6fa66 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1250021 (cherry picked from commit 2e9fa40902d2c4d5a1febe0bf2db420ce14bc633) Reviewed-on: http://git-master/r/1261915 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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@@ -514,8 +514,8 @@ void gk20a_channel_abort_clean_up(struct channel_gk20a *ch)
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while (tmp_get != put) {
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job = &ch->joblist.pre_alloc.jobs[tmp_get];
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if (job->post_fence->semaphore) {
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gk20a_semaphore_release(
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job->post_fence->semaphore);
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__gk20a_semaphore_release(
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job->post_fence->semaphore, true);
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released_job_semaphore = true;
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}
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tmp_get = (tmp_get + 1) % ch->joblist.pre_alloc.length;
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@@ -524,8 +524,8 @@ void gk20a_channel_abort_clean_up(struct channel_gk20a *ch)
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list_for_each_entry_safe(job, n,
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&ch->joblist.dynamic.jobs, list) {
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if (job->post_fence->semaphore) {
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gk20a_semaphore_release(
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job->post_fence->semaphore);
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__gk20a_semaphore_release(
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job->post_fence->semaphore, true);
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released_job_semaphore = true;
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}
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}
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@@ -249,9 +249,11 @@ static inline u32 gk20a_semaphore_next_value(struct gk20a_semaphore *s)
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}
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/*
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* Note - if you call this then any prior semaphores will also be released.
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* If @force is set then this will not wait for the underlying semaphore to
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* catch up to the passed semaphore.
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*/
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static inline void gk20a_semaphore_release(struct gk20a_semaphore *s)
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static inline void __gk20a_semaphore_release(struct gk20a_semaphore *s,
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bool force)
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{
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u32 current_val;
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u32 val = gk20a_semaphore_get_value(s);
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@@ -264,6 +266,8 @@ static inline void gk20a_semaphore_release(struct gk20a_semaphore *s)
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* TODO: tune the wait a little better.
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*/
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while ((current_val = gk20a_semaphore_read(s)) < (val - 1)) {
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if (force)
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break;
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msleep(100);
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attempts += 1;
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if (attempts > 100) {
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@@ -285,6 +289,11 @@ static inline void gk20a_semaphore_release(struct gk20a_semaphore *s)
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s->hw_sema->ch->hw_chid, val);
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}
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static inline void gk20a_semaphore_release(struct gk20a_semaphore *s)
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{
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__gk20a_semaphore_release(s, false);
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}
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/*
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* Configure a software based increment on this semaphore. This is useful for
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* when we want the GPU to wait on a SW event before processing a channel.
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