gpu: nvgpu: Fix gv11b_gr_set_sm_debug_mode for gpus with more than 32 sms

For gpu's 32 <  number of sms <= 64, the hal uses integer type (which is usually
32 bit) for checking masks and left shifts the integer with values greater
than 32.
To avoid this is undefined behaviour, use u64 instead.

Bug 2418354

Change-Id: Ib447e9360fab128ec5e46805aae734ce6a165d7f
Signed-off-by: Anup Mahindre <amahindre@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1926890
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com>
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Tested-by: Thomas Fleury <tfleury@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Anup Mahindre
2018-10-15 11:24:23 +05:30
committed by mobile promotions
parent 25aa0f33b1
commit 2a465533ab

View File

@@ -3222,7 +3222,7 @@ int gv11b_gr_set_sm_debug_mode(struct gk20a *g,
u32 gpc, tpc, sm;
u32 reg_offset, reg_mask, reg_val;
if (!(sms & (1 << sm_id))) {
if (!(sms & ((u64)1 << sm_id))) {
continue;
}