mirror of
git://nv-tegra.nvidia.com/linux-nvgpu.git
synced 2025-12-24 02:22:34 +03:00
gpu: nvgpu: correct NUM_FBPAS
Although igpu does not have an FBPA unit, the hardware reports one, and the ucode leaves space for one in the HWPM context save buffer. So let NUM_FBPAS reflect this, so that registers that follow this section in the context buffer are offset properly JIRA EVLR-1716 Change-Id: I40105cf2ee7f92a44d1c7cc2d23a17276bbb9e84 Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1535273 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
committed by
mobile promotions
parent
bc87e8989d
commit
2ea017da0d
@@ -130,11 +130,14 @@ static int gm20b_get_litter_value(struct gk20a *g, int value)
|
||||
case GPU_LIT_LTS_STRIDE:
|
||||
ret = proj_lts_stride_v();
|
||||
break;
|
||||
/* GM20B does not have a FBPA unit, despite what's listed in the
|
||||
* hw headers or read back through NV_PTOP_SCAL_NUM_FBPAS,
|
||||
* so hardcode all values to 0.
|
||||
/* Even though GM20B doesn't have an FBPA unit, the HW reports one,
|
||||
* and the microcode as a result leaves space in the context buffer
|
||||
* for one, so make sure SW accounts for this also.
|
||||
*/
|
||||
case GPU_LIT_NUM_FBPAS:
|
||||
ret = proj_scal_litter_num_fbpas_v();
|
||||
break;
|
||||
/* Hardcode FBPA values other than NUM_FBPAS to 0. */
|
||||
case GPU_LIT_FBPA_STRIDE:
|
||||
case GPU_LIT_FBPA_BASE:
|
||||
case GPU_LIT_FBPA_SHARED_BASE:
|
||||
|
||||
@@ -139,11 +139,14 @@ static int gp10b_get_litter_value(struct gk20a *g, int value)
|
||||
case GPU_LIT_LTS_STRIDE:
|
||||
ret = proj_lts_stride_v();
|
||||
break;
|
||||
/* GP10B does not have a FBPA unit, despite what's listed in the
|
||||
* hw headers or read back through NV_PTOP_SCAL_NUM_FBPAS,
|
||||
* so hardcode all values to 0.
|
||||
/* Even though GP10B doesn't have an FBPA unit, the HW reports one,
|
||||
* and the microcode as a result leaves space in the context buffer
|
||||
* for one, so make sure SW accounts for this also.
|
||||
*/
|
||||
case GPU_LIT_NUM_FBPAS:
|
||||
ret = proj_scal_litter_num_fbpas_v();
|
||||
break;
|
||||
/* Hardcode FBPA values other than NUM_FBPAS to 0. */
|
||||
case GPU_LIT_FBPA_STRIDE:
|
||||
case GPU_LIT_FBPA_BASE:
|
||||
case GPU_LIT_FBPA_SHARED_BASE:
|
||||
|
||||
Reference in New Issue
Block a user