gpu: nvgpu: add flag for CAR reset in do_idle()

Add "force_reset" flag to __gk20a_do_idle()

For real world use cases like VPR resizing, we cannot wait
for railgate_delay (which is 500 mS). Hence use CAR reset
for this use case. (this is done via gk20a_do_idle() API
with force_reset = true)

Some of the test cases make use of sysfs "force_idle" and
they expect GPU to be into really railgated state and
not in CAR reset.
Hence when called from sysfs, set force_reset = false.

When global flag "force_reset_in_do_idle" is set, it will
override local flags and force CAR reset case.
This is desired in cases where railgating is not enabled

Also, set force_reset_in_do_idle = false for GM20B since
railgating has been enabled for GM20B

Bug 1592997

Change-Id: I6c5af2977c7211ef82551a86a7c1eb51b8ccee60
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/711615
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
This commit is contained in:
Deepak Nibade
2015-02-26 16:47:06 +05:30
committed by Dan Willemsen
parent 99c707842f
commit 45e261ac19
4 changed files with 11 additions and 8 deletions

View File

@@ -1629,7 +1629,7 @@ void gk20a_reset(struct gk20a *g, u32 units)
*
* In success, this call MUST be balanced by caller with __gk20a_do_unidle()
*/
int __gk20a_do_idle(struct platform_device *pdev)
int __gk20a_do_idle(struct platform_device *pdev, bool force_reset)
{
struct gk20a *g = get_gk20a(pdev);
struct gk20a_platform *platform = dev_get_drvdata(&pdev->dev);
@@ -1648,6 +1648,9 @@ int __gk20a_do_idle(struct platform_device *pdev)
if (platform->is_railgated(pdev))
return 0;
/* check if global force_reset flag is set */
force_reset |= platform->force_reset_in_do_idle;
/* prevent suspend by incrementing usage counter */
pm_runtime_get_noresume(&pdev->dev);
@@ -1674,7 +1677,7 @@ int __gk20a_do_idle(struct platform_device *pdev)
*/
pm_runtime_put_sync(&pdev->dev);
if (platform->can_railgate && !platform->force_reset_in_do_idle) {
if (platform->can_railgate && !force_reset) {
/* add sufficient delay to allow GPU to rail gate */
msleep(platform->railgate_delay);
@@ -1727,7 +1730,7 @@ int gk20a_do_idle(void)
of_find_matching_node(NULL, tegra_gk20a_of_match);
struct platform_device *pdev = of_find_device_by_node(node);
int ret = __gk20a_do_idle(pdev);
int ret = __gk20a_do_idle(pdev, true);
of_node_put(node);

View File

@@ -776,7 +776,7 @@ void gk20a_idle(struct platform_device *pdev);
void gk20a_disable(struct gk20a *g, u32 units);
void gk20a_enable(struct gk20a *g, u32 units);
void gk20a_reset(struct gk20a *g, u32 units);
int __gk20a_do_idle(struct platform_device *pdev);
int __gk20a_do_idle(struct platform_device *pdev, bool force_reset);
int __gk20a_do_unidle(struct platform_device *pdev);
const struct firmware *

View File

@@ -3,7 +3,7 @@
*
* GK20A Graphics
*
* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2011-2015, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
@@ -562,7 +562,7 @@ static ssize_t force_idle_store(struct device *device,
if (g->forced_idle)
return count; /* do nothing */
else {
err = __gk20a_do_idle(ndev);
err = __gk20a_do_idle(ndev, false);
if (!err) {
g->forced_idle = 1;
dev_info(device, "gpu is idle : %d\n",

View File

@@ -3,7 +3,7 @@
*
* GK20A Tegra Platform Interface
*
* Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
@@ -597,7 +597,7 @@ struct gk20a_platform gm20b_tegra_platform = {
.enable_elpg = true,
.enable_aelpg = true,
.force_reset_in_do_idle = true,
.force_reset_in_do_idle = false,
.default_big_page_size = SZ_128K,