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nvgpu: Fix include paths for in-tree builds
When compiling the kernel with an O= option (which stores built files outside the source tree) the kernel adds various extra source paths to the system include path. However, this doesn't happen when building in-tree. Adjust the main nvgpu Makefile to ensure all required paths are part of the system include path so that all headers can be found. Bug 1978395 Change-Id: I51ffc78b3863b89ebb5f051c963a8016258534a3 Signed-off-by: Stephen Warren <swarren@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1544320 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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@@ -6,6 +6,7 @@ ccflags-y += -Idrivers/devfreq
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ccflags-y += -I../nvgpu/include
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ccflags-y += -I../nvgpu/include/uapi
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ccflags-y += -I../nvgpu/drivers/gpu/nvgpu/include
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ccflags-y += -I../nvgpu/drivers/gpu/nvgpu
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ccflags-y += -Wno-multichar
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ccflags-y += -Werror
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ccflags-y += -Wno-error=cpp
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