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nvgpu: check if unbound tsg in timeslice/interleave
in set_timeslice/set_interleave, the TSG may not have been bound yet; if so, just return after saving the new values. Bug 2661079 Change-Id: I4fb915674d2bc45c062dbd10b942408800f6f2a5 Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2161683 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -553,6 +553,11 @@ int nvgpu_tsg_set_interleave(struct nvgpu_tsg *tsg, u32 level)
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tsg->interleave_level = level;
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/* TSG may not be bound yet */
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if (tsg->runlist_id == NVGPU_INVALID_RUNLIST_ID) {
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return 0;
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}
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return g->ops.runlist.reload(g, tsg->runlist_id, true, true);
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}
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@@ -570,6 +575,11 @@ int nvgpu_tsg_set_timeslice(struct nvgpu_tsg *tsg, u32 timeslice_us)
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tsg->timeslice_us = timeslice_us;
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/* TSG may not be bound yet */
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if (tsg->runlist_id == NVGPU_INVALID_RUNLIST_ID) {
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return 0;
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}
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return g->ops.runlist.reload(g, tsg->runlist_id, true, true);
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}
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