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gpu: nvgpu: gr_priv header include cleanup
Add more apis in gr_utils for accessing variables within gr struct. This helps to avoid including gr_priv.h outside gr files and derefencing gr struct. Jira NVGPU-3218 Change-Id: I6f24cc302f10aa1da14a981d80c400a027c9a115 Signed-off-by: Vinod G <vinodg@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2115930 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -29,10 +29,10 @@
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#include <nvgpu/gk20a.h>
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#include <nvgpu/regops.h>
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#include <nvgpu/gr/obj_ctx.h>
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#include <nvgpu/gr/gr_utils.h>
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/* Access ctx buffer offset functions in gr_gk20a.h */
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#include "hal/gr/gr/gr_gk20a.h"
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#include "common/gr/gr_priv.h"
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static int regop_bsearch_range_cmp(const void *pkey, const void *pelem)
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{
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@@ -69,9 +69,12 @@ static inline bool linear_search(u32 offset, const u32 *list, u64 size)
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* But note: while the dbg_gpu bind requires the a channel fd,
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* it doesn't require an allocated gr/compute obj at that point...
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*/
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static bool gr_context_info_available(struct nvgpu_gr *gr)
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static bool gr_context_info_available(struct gk20a *g)
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{
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return nvgpu_gr_obj_ctx_is_golden_image_ready(gr->golden_image);
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struct nvgpu_gr_obj_ctx_golden_image *gr_golden_image =
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nvgpu_gr_get_golden_image_ptr(g);
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return nvgpu_gr_obj_ctx_is_golden_image_ready(gr_golden_image);
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}
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static bool validate_reg_ops(struct gk20a *g,
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@@ -119,7 +122,7 @@ int exec_regops_gk20a(struct gk20a *g,
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/* be sure that ctx info is in place if there are ctx ops */
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if ((ctx_wr_count | ctx_rd_count) != 0U) {
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if (!gr_context_info_available(g->gr)) {
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if (!gr_context_info_available(g)) {
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nvgpu_err(g, "gr context data not available");
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return -ENODEV;
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}
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