gpu: nvgpu: fix value leaking in log

The timeout message of nvgpu_timeout_expired_msg() leaks
a stack value (%llx) in error log on timeout. As the format
expects 1 argument and none is given, fix this by specifying
the required argument.

Bug 2626449

Change-Id: I6eddbeaa8b6d91a51d755dfb3df9e7c800f0d161
Signed-off-by: Nitin Kumbhar <nkumbhar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2205423
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Ankur Kishore <ankkishore@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Nitin Kumbhar
2019-09-25 15:49:13 +05:30
committed by Alex Waterman
parent f8e4393ace
commit 6208e86ca8
2 changed files with 4 additions and 2 deletions

View File

@@ -692,7 +692,8 @@ int gv11b_fb_mmu_invalidate_replay(struct gk20a *g,
}
nvgpu_udelay(5);
} while (nvgpu_timeout_expired_msg(&timeout,
"invalidate replay failed on 0x%llx") == 0);
"invalidate replay failed 0x%lx",
invalidate_replay_val) == 0);
if (err != 0) {
nvgpu_err(g, "invalidate replay timedout");
}

View File

@@ -231,7 +231,8 @@ int tu104_fb_mmu_invalidate_replay(struct gk20a *g,
}
nvgpu_udelay(5);
} while (nvgpu_timeout_expired_msg(&timeout,
"invalidate replay failed on 0x%llx") == 0);
"invalidate replay failed on 0x%lx",
invalidate_replay_val) == 0);
if (err != 0) {
nvgpu_err(g, "invalidate replay timedout");
}