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gpu: nvgpu: Do not access alloc after freeing it
Move debug write so that we access length and base of allocation before the alloc structure gets freed. Change-Id: I02e418f423beaa2b52a32d1abcff327b68dd5fa6 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1249959 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: Seema Khowala <seemaj@nvidia.com>
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@@ -629,6 +629,9 @@ static void gk20a_page_free(struct gk20a_allocator *__a, u64 base)
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a->nr_frees++;
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palloc_dbg(a, "Free 0x%llx id=0x%010llx\n",
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alloc->length, alloc->base);
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/*
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* Frees *alloc.
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*/
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@@ -639,9 +642,6 @@ static void gk20a_page_free(struct gk20a_allocator *__a, u64 base)
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__gk20a_free_pages(a, alloc, true);
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}
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palloc_dbg(a, "Free 0x%llx id=0x%010llx\n",
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alloc->length, alloc->base);
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done:
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alloc_unlock(__a);
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}
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@@ -740,10 +740,10 @@ static void gk20a_page_free_fixed(struct gk20a_allocator *__a,
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* allocs. This would have to be updated if the underlying
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* allocator were to change.
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*/
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__gk20a_free_pages(a, alloc, true);
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palloc_dbg(a, "Free [fixed] 0x%010llx + 0x%llx\n",
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alloc->base, alloc->length);
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__gk20a_free_pages(a, alloc, true);
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a->nr_fixed_frees++;
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a->pages_freed += (alloc->length >> a->page_shift);
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