gpu: nvgpu: Add fbpa number and stride

Add fbpa number and stride, used in hwpm context switch code

Bug 1648200

Change-Id: I44570c072b1266d7ec2fc5dfb7fa73000ac01831
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1120451
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
This commit is contained in:
Peter Daifuku
2016-03-16 20:03:10 -07:00
committed by Deepak Nibade
parent 7ed45599dc
commit bd688d31ce

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
@@ -70,6 +70,10 @@ static inline u32 proj_lts_stride_v(void)
{
return 0x00000200;
}
static inline u32 proj_fbpa_stride_v(void)
{
return 0x00004000;
}
static inline u32 proj_ppc_in_gpc_base_v(void)
{
return 0x00003000;
@@ -114,6 +118,10 @@ static inline u32 proj_scal_litter_num_fbps_v(void)
{
return 0x00000001;
}
static inline u32 proj_scal_litter_num_fbpas_v(void)
{
return 0x00000001;
}
static inline u32 proj_scal_litter_num_gpcs_v(void)
{
return 0x00000001;