Add vgpu support for ModeE perfbuffers
- VM allocation is handled by the kernel, with final mapping
handled by the RM server
- Enabling/disabling the perfbuffer is handled by the RM server
Bug 1880196
JIRA EVLR-1074
Change-Id: Ifbeb5ede6b07e2e112b930c602c22b66a58ac920
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: https://git-master/r/1506747
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Support for hwpm reservations in the virtual case:
- Add session ops for checking and setting global and context reservations, and
releasing reservations
- in the native case, these just update reservation counts and flags
- in the vgpu case, when the reservation count is 0, check with the RM server
that a reservation is possible: for global reservations, no other guest
can have a reservation; for context reservations, no other guest can have
a global reservation
- in the vgpu case, when the reservation count is decremented to 0, notify
the RM server that the guest no longer has any reservations
Bug 1775465
JIRA VFND-3428
Change-Id: Idf115b730e465e35d0745c96a8f8ab6b645c7cae
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1323375
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Fix small problems related to signed versus unsigned comparisons
throughout the driver. Bump up the warning level to prevent such
problems from occuring in future.
Change-Id: I8ff5efb419f664e8a2aedadd6515ae4d18502ae0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1252068
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Move vgpu private data to a dedicated structure and allocate it
at probe time. Also add virt_handle helper function which is used
everywhere.
JIRA VFND-2103
Change-Id: I125911420be72ca9be948125d8357fa85d1d3afd
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1185206
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
We currently bind only one channel to a debug session
But some use cases might need multiple channels bound
to same debug session
Add this support by adding a list of channels to debug session.
List structure is implemented as struct dbg_session_channel_data
List node dbg_s_list_node is currently defined in struct
dbg_session_gk20a. But this is inefficient when we need to
add debug session to multiple channels
Hence add new reference structure dbg_session_data to
store dbg_session pointer and list entry
For each NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL call, create
two reference structure dbg_session_channel_data for channel
and dbg_session_data for debug session and bind them together
Define API nvgpu_dbg_gpu_get_session_channel() which will
get first channel in the list of debug session
Use this API wherever we refer to channel bound to debug
session
Remove dbg_sessions define in struct gk20a since it is
not being used anywhere
Add new API NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL to support
unbinding of channel from debug sesssion
Bug 200156699
Change-Id: I3bfa6f9cd5b90e7254a75c7e64ac893739776b7f
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120331
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>