This function is an internal function to the VM manager that allocates
virtual memory space in the GVA allocator. It is unfortunately used in
the vGPU code, though. In any event, this patch cleans up and moves the
implementation of these functions into the VM common code.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I24a3d29b5fcb12615df27d2ac82891d1bacfe541
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1477745
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
RM server retrieves auxiliary data only from IVM.
Modify IVC commands to send auxiliary data to RM
server using IVM and not as a part command message.
VFND-4166
Change-Id: I9bfe33cf9301f7c70709318b810c622ec57b1cdf
Signed-off-by: Aparna Das <aparnad@nvidia.com>
Reviewed-on: http://git-master/r/1484130
Reviewed-by: svcboomerang <svcboomerang@nvidia.com>
Tested-by: svcboomerang <svcboomerang@nvidia.com>
This patch begins the major rework of the GPU's virtual memory manager
(VMM). The VMM is the piece of code that handles the userspace interface
to buffers and their mappings into the GMMU. The core data structure is
the VM - for now still known as 'struct vm_gk20a'. Each one of these
structs represents one addres space to which channels or TSGs may bind
themselves to.
The VMM splits the interface up into two broad categories. First there's
the common, OS independent interfaces; and second there's the OS specific
interfaces.
OS independent
--------------
This is the code that manages the lifetime of VMs, the buffers inside
VMs (search, batch mapping) creation, destruction, etc.
OS Specific
-----------
This handles mapping of buffers represented as they are represented by
the OS (dma_buf's for example on Linux).
This patch is by no means complete. There's still Linux specific functions
scattered in ostensibly OS independent code. This is the first step. A
patch that rewrites everything in one go would simply be too big to
effectively review.
Instead the goal of this change is to simply separate out the basic
OS specific and OS agnostic interfaces into their own header files. The
next series of patches will start to pull the relevant implementations
into OS specific C files and common C files.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I242c7206047b6c769296226d855b7e44d5c4bfa8
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1464939
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Hide the Linux specific nvgpu_mem fields so that in subsequent patches
core code can instead of using struct sg_table it can use mem_desc.
Routines for accessing system specific fields will be added as needed.
This is the first step in a fairly major overhaul of the GMMU mapping
routines. There are numerous issues with the current design (or lack
there of): massively coupled code, system dependencies, disorganization,
etc.
JIRA NVGPU-12
JIRA NVGPU-30
Change-Id: I2e7d3ae3a07468cfc17c1c642d28ed1b0952474d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1464076
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
gk20a_err() and gk20a_warn() require a struct device pointer,
which is not portable across operating systems. The new nvgpu_err()
and nvgpu_warn() macros take struct gk20a pointer. Convert code
to use the more portable macros.
JIRA NVGPU-16
Change-Id: I071e8c50959bfa81730ca964d912bc69f9c7e6ad
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1457355
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Replace the last of the Linux kmem API usage with nvgpu kmem
calls instead. Several places are left alone - allocating the
struct gk20a in particular.
Also one function was updated in the clk code to take a struct
gk20a as an argument so that it could use nvgpu_kmalloc().
Bug 1799159
Bug 1823380
Change-Id: I84fc3f8e19c63d6265bac6098dc727d93e3ff613
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1331702
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Use the new kmem API functions in vgpu/*. Also reshuffle the order
of some allocs in the vgpu init code to allow usage of the nvgpu
kmem APIs.
Bug 1799159
Bug 1823380
Change-Id: I6c6dcff03b406a260dffbf89a59b368d31a4cb2c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1318318
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Add support for clearing single SM error state for CUDA debugger.
In addition to clearing local copy of SM error state,
vgpu_gr_clear_sm_error_state now sends a command to RM server
(TEGRA_VGPU_CMD_CLEAR_SM_ERROR_STATE), to clear global ESR and
warp ESR.
Bug 1791111
Change-Id: I3a1f0644787fd900ec59a0e7974037d46a603487
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1296311
(cherry picked from commit fd07e03c3d086f396e4d65575c576a4dd68c920a)
Reviewed-on: http://git-master/r/1299060
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Cory Perry <cperry@nvidia.com>
Tested-by: Cory Perry <cperry@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Add ability to suspend/resume contexts for a debug session
(NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS), in virtualized
case:
- added hal function to resume contexts.
- added vgpu support for suspend contexts, i.e. build a list
of channel ids, and send TEGRA_VGPU_CMD_SUSPEND_CONTEXTS
- added vgpu support for resume contexts, i.e. build a list
of channel ids, and send TEGRA_VGPU_CMD_RESUME_CONTEXTS
Bug 1791111
Change-Id: Icc1c00d94a94dab6384ac263fb811c00fa4b07bf
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1294761
(cherry picked from commit d17a38eda312ffa92ce92e5bafc30727a8b76c4e)
Reviewed-on: http://git-master/r/1299059
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Cory Perry <cperry@nvidia.com>
Tested-by: Cory Perry <cperry@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Instead of using Linux APIs for mutex and spinlocks
directly, use new APIs defined in <nvgpu/lock.h>
Replace Linux specific mutex/spinlock declaration,
init, lock, unlock APIs with new APIs
e.g
struct mutex is replaced by struct nvgpu_mutex and
mutex_lock() is replaced by nvgpu_mutex_acquire()
And also include <nvgpu/lock.h> instead of including
<linux/mutex.h> and <linux/spinlock.h>
Add explicit nvgpu/lock.h includes to below
files to fix complilation failures.
gk20a/platform_gk20a.h
include/nvgpu/allocator.h
Jira NVGPU-13
Change-Id: I81a05d21ecdbd90c2076a9f0aefd0e40b215bd33
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1293187
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This ioctl can be used on gp10b to set a flag in the context header
indicating this context should be run at elevated clock
frequency. FECS ctxsw ucode will read this flag as part of the context
switch and will request higher GPU clock frequencies from BPMP for the
duration of the context execution.
Bug 1819874
Change-Id: I84bf580923d95585095716d49cea24e58c9440ed
Signed-off-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-on: http://git-master/r/1292746
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reorganize the HW headers of gk20a. The headers are moved to a
new directory:
include/nvgpu/hw/gk20a
And from the code are included like so:
#include <nvgpu/hw/gk20a/hw_pwr_gk20a.h>
This is the first step in reorganizing all of the HW headers for
gm20b, gm206, etc. This is part of a larger effort to re-structure
and make the driver more readable and scalable.
Bug 1799159
Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1244790
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This reverts commit 5f1c2bc27f.
Added back now that matching RM server has been updated:
In hypervisor mode, all GPU VA allocations must be done by client;
fix this for the allocation of the hwpm ctxt buffer
Bug 200231611
Change-Id: Ie5ce2c2562401b1f00821231d37608e3fc30d4a4
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1252138
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
In hypervisor mode, all GPU VA allocations must be done by client;
fix this for the allocation of the hwpm ctxt buffer
Bug 200231611
Change-Id: I0270b1298308383a969a47d0a859ed53c20594ef
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1240913
(cherry picked from commit 49314d42b13e27dc2f8c1e569a8c3e750173148d)
Reviewed-on: http://git-master/r/1245867
(cherry picked from commit d0b10e84d90d0fd61eca8be0f9e879d9cec71d3e)
Reviewed-on: http://git-master/r/1246700
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Add support for cyclestats snapshots in the virtual case
Bug 1700143
JIRA EVLR-278
Change-Id: I376a8804d57324f43eb16452d857a3b7bb0ecc90
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1211547
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Move vgpu private data to a dedicated structure and allocate it
at probe time. Also add virt_handle helper function which is used
everywhere.
JIRA VFND-2103
Change-Id: I125911420be72ca9be948125d8357fa85d1d3afd
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1185206
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
gr_ctx will managed as independent resource in RM server
and vgpu can get a gr_ctx handle.
Bug 1702773
Change-Id: I87251af61711f0d7997ce90df8a3de196a9b481a
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1144931
(cherry picked from commit 2efbd143adaf60570121f1c212dc6b6f3d5a1661)
Reviewed-on: http://git-master/r/1150704
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Add virtualized support for NUM_VSMS and VSMS_MAPPING ioctls.
This requires adding an attribute request for the RM server, GPC0_TPC_COUNT
JIRASW EVLR-253
Change-Id: Icaab4fadbbc9eab5d00cf78132928686944162df
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1130615
(cherry picked from commit 78514079382b0de48457db340e3479e99a012040)
Reviewed-on: http://git-master/r/1133865
(cherry picked from commit 27a8e645e2787a43d0073f0be6e8f64c0f183228)
Reviewed-on: http://git-master/r/1122553
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Post EVENT_ID_BPT_INT when bpt.int is pending
Post EVENT_ID_BPT_PAUSE when bpt.pause is pending
Post EVENT_ID_BLOCKING_SYNC whenever there is
non-stalling semaphore interrupt indicating work
completion from GR/CE2 engine
Bug 200089620
Change-Id: I91b7bf48f8585f0d318298fc0c4a66d42055f0a7
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1112274
(cherry picked from commit d2b744b1f9acac56435cd7e7ab9a7a845579ef24)
Reviewed-on: http://git-master/r/1120321
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
With NVGPU_IOCTL_CHANNEL_EVENTS_CTRL, nvgpu can
raise events to User space. But user space
cannot distinguish between various types of events.
To overcome this, we need finer-grained API to
deliver various events to user space.
Remove old API NVGPU_IOCTL_CHANNEL_EVENTS_CTRL,
and all the support for this API (we can remove
this since User space has not started using this
API at all)
Add new API NVGPU_IOCTL_CHANNEL_EVENT_ID_CTRL
which will accept an event_id (like BPT.INT or
BPT.PAUSE), a command to enable the event,
and return a file descriptor on which
we can raise the event (if cmd=enable)
Event is disabled when file descriptor is closed
Add file operations "gk20a_event_id_ops"
to support polling on event fd
Also add API gk20a_channel_get_event_data_from_id()
to get event_data of event from its id
Bug 200089620
Change-Id: I5288f19f38ff49448c46338c33b2a927c9e02254
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1030775
(cherry picked from commit 5721ce2735950440bedc2b86f851db08ed593275)
Reviewed-on: http://git-master/r/1120318
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
Restore comptags to be bitmap-allocated, like they were before we had
the buddy allocator.
The new buddy allocator introduced by
e99aa2485f8992eabe3556f3ebcb57bdc8ad91ff (originally
6ab2e0c49cb79ca68d2f83f1d4610783d2eaa79b) is fine for the big VAs, but
unsuitable for the small compbit store.
This commit reverts partially the combination of the above commit and
also one after it, 86fc7ec9a05999bea8de320840b962db3ee11410, that fixed
a bug which is not present when using a bitmap. With a bitmap allocator,
pruning the extra allocation necessary for user-mapped mode is possible,
so that is also restored.
The original generic bitmap allocator is not restored; instead, a
comptag-only allocator is introduced.
Bug 200145635
Change-Id: I87f3a911826a801124cfd21e44857dfab1c3f378
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/837180
(cherry picked from commit 5a504aeb54f3e89e6561932971158a397157b3f2)
Reviewed-on: http://git-master/r/839742
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
When closing channel, disable and preempt it immediately instead of
waiting for it to finish all work.
Bug 1683059
Change-Id: Ia5f5fc6a072dc3ddb1e9bf63534814ff0a60b5b4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/836746
Take a channel ref when handling a notification from
the server, to prevent the channel from being closed.
Also, mark the channel as faulted before calling
g20a_channel_abort, to keep the semantics the same
as the native driver.
Bug 1653186
Change-Id: I0cb8ce7bad22a4d508eade6ff63a412296a02fc9
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/811885
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: http://git-master/r/817021
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
For both adding and querying zbc entry, added callbacks in gr ops.
Native gpu driver (gk20a) and vgpu will both hook there. For vgpu, it
will add or query zbc entry from RM server.
Bug 1558561
Change-Id: If8a4850ecfbff41d8592664f5f93ad8c25f6fbce
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/732775
(cherry picked from commit a3787cf971128904c2712338087685b02673065d)
Reviewed-on: http://git-master/r/737880
(cherry picked from commit fca2a0457c968656dc29455608f35acab094d816)
Reviewed-on: http://git-master/r/753278
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reduce amount of duplicate code around memory allocation by using
common helpers, and common data structure for storing results of
allocations.
Bug 1605769
Change-Id: Idf51831e8be9cabe1ab9122b18317137fde6339f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/721030
Reviewed-on: http://git-master/r/737530
Reviewed-by: Alexander Van Brunt <avanbrunt@nvidia.com>
Tested-by: Alexander Van Brunt <avanbrunt@nvidia.com>
Reduce amount of duplicate code around memory allocation by using
common helpers, and common data structure for storing results of
allocations.
Bug 1605769
Change-Id: I10c226e2377aa867a5cf11be61d08a9d67206b1d
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/720507