This patch does the following for boardobjgrpmask unit.
1. Remove unused functions and its pointers.
2. Append public functions with nvgpu.
3. Remove unnecessary inclusion of header files.
4. Make local functions as static.
5. Rename function names to increase readibility.
6. Remove boardobj* from static functions.
Jira NVGPU-1977
Change-Id: Ie6d3bd8f55784d29ae4ba720fb3998487ad2b942
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2107167
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Moved nvgpu_clk_pmupstate structure from gk20a to
nvgpu_pmu.The aim is to have single pmu structure inside
gk20a, that is "nvgpu_pmu" struct and all the global
structures of all units in PMU should be included in
"nvgpu_pmu" struct.
NVGPU-3220
Change-Id: I531aab568a692c55e640ca2c33aa7508b83a9593
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2104129
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Description:
Present p-state unit handle both pstate boardobj and
initializing all the units. As part of restructuring,
the pstate unit is separated into two units:
1) Perf_pstate: This unit will handle pstate boardobjs.
2) Pmu_pstate: This unit will initialize all the units
which supoort performance states.
Changes:
1) Created pmu_pstate unit.
2) Pstate boardobjs are moved under perf_pstate which
is under perf unit.
NVGPU-1958
Change-Id: I2c428adfe6de4992c9eeda0d4356d30290f6e8a4
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2096339
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Created PMU super surface unit & moved structs/functions related to
super surface under a unit, separated super surface structs into
private/public based on its usage/access, made changes to supper
surface dependent files to reflect supper surface changes
respective to unit.
JIRA NVGPU-3045
Change-Id: I6ac426052eb60f00b432d9533460aa0afd939fe3
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2088405
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pmu_ipc.c had functionality for rpc response handling and message cond
checks. This patch moves them to msg unit. And prepare cmd.h to group
together structs and functions related PMU commands.
JIRA NVGPU-1970
Change-Id: Iec5d72d02ab3ee51963631c828b301c56af8dc48
Signed-off-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2079146
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Description:
nvgpu_clk_pmupstate is the global structure in clk units. It is declared
in clk.h and all clk units will include clk.h header.
nvgpu_clk_pmupstate struct will have structure pointers to all clk units
and will include genereic function pointers which are used by most clk
units. The reason why the function pointers is defined in this sturct,
and not included inside g->ops is because, these are only clk specific
functions and rest of the driver code is not dependent on this.
Each unit will have init function to allocate memory for its structure
and will initialize its local functions.
Changes:
1) Introduced nvgpu_clk_pmupstate in clk.h file. All the changes needed
to call the above struct from individual clk units.
2) Removed cyclic dependency headers in clk units by calling function
through pointers defined in clk.h.
3) Initialization of each unit is done in respective unit instead of
doing it in clk unit. Added *_init_pmupstate and *_free_pmupstate to
individual clk units.
4) Each unit clean up will be done separately while refactoring that
unit.
NVGPU-1963
NVGPU-2965
Change-Id: Iee79d7a812b62407252636057b104f952c94a229
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2033537
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Changes:
1) Separated clk.h which is in /nvgpu/include/pmu
into different units
2) Renamed global functions
Intention: At present /nvgpu/include/pmu/clk.h
consists of structures and functions of different
clock units. It is difficult to work on individual
clk units if this file is not separated into
individual units. All stucts and functions in clk.h
are seperated into different clk units.
Individual private clk units were not touched.
Post this patch, the sebsequent patches would make
changes in the individual clk units.
NVGPU-2707
Change-Id: I7bf9fab38a73bceb451291530a67c70ed343b0cb
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2021704
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>