Files
linux-nvgpu/userspace/units/fifo/engine/nvgpu-engine.h
Thomas Fleury 2540a98aa4 gpu: nvgpu: unit: update 'Targets' for fifo units
This patch adds a number of missing 'Targets' fields in the SWUTS of
various fifo units, fixes some missing ones and adds gops based
targets.

Jira NVGPU-4376

Change-Id: I445196e7092b01853786f40b860b29abc5d68371
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2276680
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2020-12-15 14:10:29 -06:00

197 lines
6.4 KiB
C

/*
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef UNIT_NVGPU_ENGINE_H
#define UNIT_NVGPU_ENGINE_H
#include <nvgpu/types.h>
struct unit_module;
struct gk20a;
/** @addtogroup SWUTS-fifo-engine
* @{
*
* Software Unit Test Specification for fifo/engine
*/
/**
* Test specification for: test_engine_setup_sw
*
* Description: Branch coverage for nvgpu_engine_setup/cleanup_sw.
*
* Test Type: Feature
*
* Targets: nvgpu_engine_setup_sw, nvgpu_engine_cleanup_sw
*
* Input: None
*
* Steps:
* - Check valid case for nvgpu_engine_setup_sw.
* - Check valid case for nvgpu_engine_cleanup_sw.
* - Check invalid case for nvgpu_engine_setup_sw.
* - Failure to allocate engine contexts (w/ fault injection)
* - Failure to allocate active engines list (w/ fault injection)
* - Failure to initialize engine info (using stub for
* g->ops.engine.init_info)
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_setup_sw(struct unit_module *m,
struct gk20a *g, void *args);
/**
* Test specification for: test_engine_init_info
*
* Description: Branch coverage for nvgpu_engine_init_info
*
* Test Type: Feature
*
* Targets: nvgpu_engine_init_info
*
* Input: test_fifo_init_support must have run.
*
* Steps:
* - Check valid cases for nvgpu_engine_init_info using gv11b HALs.
* - Check that function returns 0 and that number of engines is > 0.
* - Check invalid cases for nvgpu_engine_init_info:
* - g->ops.top.get_device_info is NULL
* - g->ops.top.get_device_info returns failure
* - g->ops.pbdma.find_for_runlist fails to find PBDMA servicing the engine.
* - Check that function returns < 0 and that number of engines is 0.
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_init_info(struct unit_module *m,
struct gk20a *g, void *args);
/**
* Test specification for: test_engine_ids
*
* Description: Branch coverage for engine ids
*
* Test Type: Feature
*
* Targets: nvgpu_engine_get_ids, nvgpu_engine_check_valid_id,
* nvgpu_engine_get_gr_id
*
* Input: test_fifo_init_support must have run.
*
* Steps:
* - Check nvgpu_engine_check_valid_id returns false for U32_MAX
* - Get engine ids for all engine enums in NVGPU_ENGINE_GR to
* NVGPU_ENGINE_INVAL
* - Check that all returned ids are valid with nvgpu_engine_check_valid_id.
* - Check that nvgpu_engine_get_gr_id is in the returned ids for
* NVGPU_ENGINE_GR
* - Build a mask of CE engines (for other test use)
* - Build a mask of active engines (for other test use)
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_ids(struct unit_module *m,
struct gk20a *g, void *args);
/**
* Test specification for: test_engine_get_active_eng_info
*
* Description: Branch coverage for nvgpu_engine_get_active_eng_info
*
* Test Type: Feature
*
* Targets: nvgpu_engine_get_active_eng_info, nvgpu_engine_check_valid_id
*
* Input: test_engine_ids must have run.
*
* Steps:
* - For each H/W engine id, call nvgpu_engine_get_active_eng_info:
* - Check that info is non NULL for active engines.
* - Check that info is NULL for inactive engines.
* - Check that nvgpu_engine_get_active_eng_info returns NULL when g == NULL.
* - Check that nvgpu_engine_get_active_eng_info returns NULL when f->max_engines == 0.
* - Check that nvgpu_engine_get_active_eng_info returns NULL when f->num_engines == 0.
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_get_active_eng_info(struct unit_module *m,
struct gk20a *g, void *args);
/**
* Test specification for: test_engine_enum_from_type
*
* Description: Branch coverage for nvgpu_engine_enum_from_type
*
* Test Type: Feature
*
* Targets: nvgpu_engine_enum_from_type
*
* Input: test_engine_ids must have run.
*
* Steps:
* - For each HW enum type, call nvgpu_engine_enum_from_type.
* - Check that NVGPU_ENGINE_GR is returned for
* top_device_info_type_enum_graphics_v().
* - Check that NVGPU_ENGINE_ASYNC_CE is returned for
* top_device_info_type_enum_lce_v().
* - Check that NVGPU_ENGINE_INVAL is returned for other values.
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_enum_from_type(struct unit_module *m,
struct gk20a *g, void *args);
/**
* Test specification for: test_engine_interrupt_mask
*
* Description: Engine interrupt masks
*
* Test Type: Feature
*
* Targets: nvgpu_gr_engine_interrupt_mask, nvgpu_ce_engine_interrupt_mask,
* nvgpu_engine_act_interrupt_mask, nvgpu_engine_get_all_ce_reset_mask
*
* Input: test_engine_ids must have run.
*
* Steps:
* - Get interrupt mask for all engines using ngpu_engine_interrupt_mask.
* - Check that engine_intr_mask in non NULL
* - For each active engine, get interrupt mask with
* nvgpu_engine_act_interrupt_mask.
* - Check that mask in non NULL
* - Check that mask is contained in engine_intr_mask.
* - Check that engine_intr_mask only contains active engines
* - Get CE reset mask using nvgpu_engine_get_all_ce_reset_mask
* - Check that ce_reset_mask == ce_mask (from unit context)
*
* Output: Returns PASS if all branches gave expected results. FAIL otherwise.
*/
int test_engine_interrupt_mask(struct unit_module *m,
struct gk20a *g, void *args);
/**
* @}
*/
#endif /* UNIT_NVGPU_ENGINE_H */