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Add max_css_buffer_size to gpu characteristics. In the virtual case, the size of the cycle stats snapshot buffer is constrained by the size of the mempool shared between the guest OS and the RM server, so tools need to find out what is the maximum size allowed. In the native case, we return 0xffffffff to indicate that the buffer size is unbounded (subject to memory availability), in the virtual case we return the size of the mempool. Also collapse native init_cyclestats functions to a single version, as each chip had identical versions of the code. JIRA ESRM-54 Bug 200296210 Change-Id: I71764d32c6e71a0d101bd40f274eaa4bea3e5b11 Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1578930 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
41 lines
1.7 KiB
C
41 lines
1.7 KiB
C
/*
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* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _CSS_VGPU_H_
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#define _CSS_VGPU_H_
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#include <nvgpu/types.h>
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struct gr_gk20a;
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struct channel_gk20a;
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struct gk20a_cs_snapshot_client;
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void vgpu_css_release_snapshot_buffer(struct gr_gk20a *gr);
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int vgpu_css_flush_snapshots(struct channel_gk20a *ch,
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u32 *pending, bool *hw_overflow);
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int vgpu_css_detach(struct channel_gk20a *ch,
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struct gk20a_cs_snapshot_client *cs_client);
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int vgpu_css_enable_snapshot_buffer(struct channel_gk20a *ch,
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struct gk20a_cs_snapshot_client *cs_client);
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u32 vgpu_css_get_buffer_size(struct gk20a *g);
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#endif
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